Compare commits

..

2 commits
v1.1.0 ... main

Author SHA1 Message Date
d2f70296f5 Correct the Shift+F2 claim: the keybind does not work in Game Mode
The in-game keys table told users Shift+F2 toggles logging mid-game. That
holds on the desktop, where the in-game Vulkan layer is the logger, but not
in SteamOS Game Mode: there the logger is mangoapp, which ignores the
keybind. Verified under nested gamescope — the keypress produced no log at
all, while mangohudctl in the same harness started one immediately.

Document mangohudctl as the way to start/stop a log by hand in Game Mode.
It drives mangoapp over a SysV message queue, so it needs no display, no
Wayland socket and no window focus.
2026-07-31 19:09:52 +01:00
551471f0b3 Auto-select the gaming GPU + cross-vendor CPU-power tooling
MangoHud logs one GPU. On a hybrid box (discrete NVIDIA/AMD beside an
AMD/Intel iGPU) its default often latches onto the idle iGPU, so every
gpu_* column reads ~0 while the discrete card does the rendering. Detect
the actual gaming GPU — any vendor, single- or multi-GPU — and pin it via
gpu_list. Selection: single GPU -> that one; discrete NVIDIA preferred;
otherwise the card with the most VRAM. Override with MANGOHUD_LOGGER_GPU.
Verified against MangoHud's own enumeration (gpu_list=0 -> renderD128,
RTX 5060 Ti) and 7 synthetic layouts incl. NVIDIA as the second node.

Also make CPU telemetry work across AMD and Intel. cpu_power was logging
0 because the RAPL energy counters are root-only since CVE-2020-8694
(same intel-rapl powercap path on both vendors). Add:
  - doctor: read-only GPU/CPU telemetry readiness report
  - fix-cpu-power: install a udev rule making RAPL counters user-readable
  - enable-time warnings pointing at the fix
CPU temp already works via hwmon (k10temp/zenpower/coretemp).

Default no-arg behavior (toggle on/off) is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-24 19:31:03 +01:00
2 changed files with 400 additions and 13 deletions

View file

@ -21,8 +21,9 @@ won't trample anything you wrote by hand):
1. **`~/.config/MangoHud/MangoHud.conf`** — appends a marker-bracketed block
with `output_folder`, `autostart_log=1`, `log_duration=0` (= until you
quit), `log_interval=100`, `toggle_logging=Shift_L+F2`, and a
`no_display=0` override. (Also serves as the on/off state marker.)
quit), `log_interval=100`, `toggle_logging=Shift_L+F2`, a `no_display=0`
override, and a `gpu_list=<index>` pin (see [GPU selection](#gpu-selection)).
(Also serves as the on/off state marker.)
2. **`~/.config/environment.d/95-mangohud-logger.conf`** — contains:
- `MANGOHUD=1` so the Vulkan loader auto-injects MangoHud into every game.
@ -39,6 +40,40 @@ won't trample anything you wrote by hand):
When you toggle it off, the script removes everything it wrote.
## GPU selection
MangoHud logs stats for **one** GPU. On a hybrid machine — a discrete
NVIDIA/AMD card alongside an AMD/Intel iGPU (common on modern AMD desktops,
laptops, and handhelds) — MangoHud's default frequently latches onto the *idle*
iGPU, so every `gpu_*` column in the CSV reads ~0 (0 % load, idle clocks, idle
power) even while the discrete card does all the rendering.
On enable, the script auto-detects the GPU that's actually rendering games and
pins MangoHud to it with `gpu_list=<index>`. It's **vendor-agnostic**:
- **Single GPU** (any vendor) → that GPU.
- **Discrete NVIDIA** present → the NVIDIA card.
- **Two AMD/Intel GPUs** → the one with the most VRAM (the discrete card;
iGPUs report little or none).
It works by mapping DRM render nodes (`renderD128`, `renderD129`, …) to
MangoHud's `gpu_list` index order. The chosen GPU is printed on enable:
```
:: gpu logged: gpu_list=0 → renderD128 (NVIDIA), 2 GPU(s) detected
```
If the guess is wrong, override it:
```bash
MANGOHUD_LOGGER_GPU=amd ./mangohud-logger.sh # or: nvidia | intel
MANGOHUD_LOGGER_GPU=1 ./mangohud-logger.sh # or an explicit gpu_list index
```
> **NVIDIA note:** MangoHud reads NVIDIA load/power/clocks via NVML. If NVML
> (`libnvidia-ml`, shipped with `nvidia-utils`) is missing, the script warns you
> — without it the NVIDIA `gpu_*` columns stay at 0.
## Session-flavor detection
Game Mode is launched differently on different distros, and the fix differs
@ -140,23 +175,74 @@ mangohud-logger
## Usage
```bash
./mangohud-logger.sh
./mangohud-logger.sh # toggle logging on/off (default)
./mangohud-logger.sh doctor # report GPU/CPU telemetry readiness (no changes)
./mangohud-logger.sh fix-cpu-power # make RAPL CPU-power counters readable (sudo)
./mangohud-logger.sh help # usage
```
No flags, no subcommands. First run enables; second run disables. After the
Run with no argument to toggle: first run enables, second disables. After the
first enable, **log out and back in** (Game Mode users: fully restart into Game
Mode) so the env vars become effective. You only need to do that once.
Before your first benchmark, run `doctor` — it tells you exactly which columns
will hold real data and what (if anything) needs fixing:
```
:: GPUs (DRM render nodes):
renderD128 (NVIDIA)
renderD129 (AMD)
✓ will log: gpu_list=0 → renderD128 (NVIDIA), 2 GPU(s) detected
✓ NVML present → NVIDIA load/power/clocks will log
:: CPU: AMD
✓ temp source: hwmon 'k10temp' → cpu_temp will log
! power (RAPL): root-only → cpu_power = 0. Fix: mangohud-logger.sh fix-cpu-power
```
In-game keys (set by the script's MangoHud block):
| Key | Action |
|---|---|
| `Shift+F2` | Toggle logging on/off mid-game |
| `Shift+F2` | Toggle logging on/off mid-game**desktop only, see below** |
| Your existing `toggle_hud` key | Hide the HUD overlay (logging keeps running) |
> **`Shift+F2` does not work in SteamOS Game Mode.** There the logger is
> mangoapp, not the in-game Vulkan layer, and mangoapp ignores the keybind.
> Verified under nested gamescope: the keypress produced no log at all. To
> start/stop a log by hand in Game Mode, use `mangohudctl` (ships with MangoHud),
> which drives mangoapp over a message queue and needs no display or focus:
>
> ```bash
> mangohudctl set log_session true # start
> mangohudctl set log_session false # stop (also writes a _summary.csv)
> ```
CSV files appear in `~/Downloads/mango-logs/`. Drop them into
<https://flightlessmango.com/> for graphs, or open in a spreadsheet.
## CPU power (`cpu_power` column reads 0?)
MangoHud reads CPU package power from the RAPL powercap energy counters. Since
CVE-2020-8694 those counters are **root-only** (mode `0400`), so user-mode
MangoHud can't read them and `cpu_power` logs as `0`. This is the same on **AMD
and Intel** — the powercap interface is named `intel-rapl` on both (it's the
framework name; on AMD `intel_rapl_msr` feeds it from the Zen RAPL MSRs).
`fix-cpu-power` installs a udev rule
(`/etc/udev/rules.d/60-mangohud-logger-rapl.rules`) that makes `energy_uj`
user-readable, and applies it immediately:
```bash
./mangohud-logger.sh fix-cpu-power
```
> **Security note:** this re-exposes the low-severity PLATYPUS power
> side-channel. Fine for a personal gaming/benchmark box; skip it on shared or
> multi-user machines. Remove the rule file to revert.
CPU **temperature** needs no fix — it comes from hwmon (`k10temp`/`zenpower` on
AMD, `coretemp` on Intel) and works out of the box.
## Compatibility
- **SteamOS Game Mode** (`/usr/lib/steamos/gamescope-session`) — logs via

View file

@ -10,11 +10,20 @@
# → appends a marker block with output_folder, autostart_log, etc.
# → keeps your existing keys; overrides `no_display` while logging
# (autostart_log rides on the render hook that no_display disables).
# → pins gpu_list to the GPU actually rendering games (see below), so the
# gpu_* columns log real data instead of an idle second GPU.
# 2. ~/.config/environment.d/95-mangohud-logger.conf
# → contains MANGOHUD=1 so the Vulkan layer auto-loads into every
# game (gamescope sessions, Steam, native Vulkan apps).
# Picked up by systemd-user at next session login.
#
# GPU selection (vendor-agnostic):
# MangoHud logs stats for ONE GPU. On a hybrid box (an AMD/Intel iGPU beside a
# discrete NVIDIA/AMD card) its default often picks the idle iGPU, so every
# gpu_* column reads ~0. We auto-detect the render node that's the actual
# gaming GPU — any vendor — and pin `gpu_list` to its index. Override with
# MANGOHUD_LOGGER_GPU=<index> or =nvidia|amd|intel if the guess is wrong.
#
# Logs land in the user's Downloads folder under "mango-logs"
# (honours XDG_DOWNLOAD_DIR from ~/.config/user-dirs.dirs, else ~/Downloads).
@ -75,15 +84,269 @@ info() { printf '\033[36m::\033[0m %s\n' "$*"; }
ok() { printf '\033[32m✓\033[0m %s\n' "$*"; }
warn() { printf '\033[33m!\033[0m %s\n' "$*"; }
if ! command -v mangohud >/dev/null 2>&1; then
# PCI vendor IDs (as reported by /sys/class/drm/*/device/vendor).
readonly VENDOR_NVIDIA=0x10de
readonly VENDOR_AMD=0x1002
readonly VENDOR_INTEL=0x8086
# select_gpu — figure out which GPU MangoHud should log, vendor-agnostically.
#
# MangoHud enumerates DRM render nodes (renderD128, renderD129, …) in ascending
# order and `gpu_list=<n>` selects the n-th of them (verified: gpu_list=0 maps to
# renderD128). We pick the node that's the real gaming GPU and return its index.
#
# Selection order:
# 1. MANGOHUD_LOGGER_GPU override — a numeric index, or nvidia|amd|intel.
# 2. Single GPU → index 0 (covers every single-card machine, any vendor).
# 3. Multi-GPU → prefer a discrete NVIDIA; else the card with the most VRAM
# (discrete AMD/Intel report mem_info_vram_total; iGPUs report far less/none).
#
# Sets globals: GPU_INDEX (may be ""), GPU_VENDOR, GPU_DESC.
select_gpu() {
GPU_INDEX=""; GPU_VENDOR=""; GPU_DESC=""
local nodes=()
mapfile -t nodes < <(
for n in /sys/class/drm/renderD*; do
[[ -e "$n/device/vendor" ]] && basename "$n"
done | sort # ascending == MangoHud's gpu_list index order
)
local count=${#nodes[@]}
if (( count == 0 )); then
GPU_DESC="no DRM render node found (software renderer?) — gpu_list left unset"
return
fi
# Index-aligned vendor + VRAM for each node.
local vendors=() vrams=() i
for i in "${!nodes[@]}"; do
vendors[i]=$(cat "/sys/class/drm/${nodes[i]}/device/vendor" 2>/dev/null || echo unknown)
vrams[i]=$(cat "/sys/class/drm/${nodes[i]}/device/mem_info_vram_total" 2>/dev/null || echo 0)
done
if [[ -n "${MANGOHUD_LOGGER_GPU:-}" ]]; then
local ov="${MANGOHUD_LOGGER_GPU,,}"
if [[ "$ov" =~ ^[0-9]+$ ]]; then
GPU_INDEX="$ov"
else
local want=""
case "$ov" in
nvidia) want=$VENDOR_NVIDIA ;;
amd) want=$VENDOR_AMD ;;
intel) want=$VENDOR_INTEL ;;
esac
for i in "${!nodes[@]}"; do
[[ "${vendors[i]}" == "$want" ]] && { GPU_INDEX="$i"; break; }
done
[[ -z "$GPU_INDEX" ]] && GPU_INDEX=0 # requested vendor absent → first GPU
fi
elif (( count == 1 )); then
GPU_INDEX=0
else
# Prefer discrete NVIDIA (NVIDIA never populates mem_info_vram_total via DRM
# sysfs, so the VRAM check below can't see it — hence this explicit pass).
for i in "${!nodes[@]}"; do
[[ "${vendors[i]}" == "$VENDOR_NVIDIA" ]] && { GPU_INDEX="$i"; break; }
done
if [[ -z "$GPU_INDEX" ]]; then
local best=0 bestvram=-1
for i in "${!nodes[@]}"; do
if (( ${vrams[i]:-0} > bestvram )); then bestvram=${vrams[i]:-0}; best=$i; fi
done
GPU_INDEX="$best"
fi
fi
# Describe the choice (guard against an out-of-range manual override).
local node="${nodes[$GPU_INDEX]:-?}" vsel="${vendors[$GPU_INDEX]:-unknown}" name
case "$vsel" in
"$VENDOR_NVIDIA") name=NVIDIA ;;
"$VENDOR_AMD") name=AMD ;;
"$VENDOR_INTEL") name=Intel ;;
*) name="vendor $vsel" ;;
esac
GPU_VENDOR="$vsel"
GPU_DESC="gpu_list=$GPU_INDEX$node ($name), $count GPU(s) detected"
}
# libnvidia-ml (NVML) is what lets MangoHud read NVIDIA load/power/clocks.
have_nvml() {
ldconfig -p 2>/dev/null | grep -q 'libnvidia-ml' \
|| [[ -e /usr/lib/libnvidia-ml.so.1 || -e /usr/lib64/libnvidia-ml.so.1 ]]
}
# ── CPU telemetry (vendor-neutral: works on AMD *and* Intel) ────────────────
#
# MangoHud reads CPU temperature from hwmon and CPU package power from the RAPL
# powercap energy counters. Both paths are the same regardless of CPU vendor:
# • temp → hwmon driver: k10temp/zenpower (AMD), coretemp (Intel)
# • power → /sys/class/powercap/intel-rapl:* — despite the "intel" name this is
# the powercap *framework*; on AMD it's fed by intel_rapl_msr from the Zen
# RAPL MSRs. Since CVE-2020-8694 the energy_uj files are root-only (0400),
# so user-mode MangoHud can't read them and cpu_power logs as 0.
readonly RAPL_UDEV_FILE=/etc/udev/rules.d/60-mangohud-logger-rapl.rules
# cpu_vendor → AMD | Intel | <raw string>
cpu_vendor() {
local v; v=$(awk -F': ' '/^vendor_id/{print $2; exit}' /proc/cpuinfo 2>/dev/null)
case "$v" in
AuthenticAMD) echo AMD ;;
GenuineIntel) echo Intel ;;
*) echo "${v:-unknown}" ;;
esac
}
# First RAPL package energy counter (enough to gate on), else empty.
rapl_energy_file() { compgen -G '/sys/class/powercap/*rapl*/energy_uj' 2>/dev/null | head -1; }
# rapl_state → readable | denied | absent
rapl_state() {
local f; f=$(rapl_energy_file)
[[ -z "$f" ]] && { echo absent; return; }
if cat "$f" >/dev/null 2>&1; then echo readable; else echo denied; fi
}
# cpu_temp_source → hwmon 'name' providing CPU temp (any vendor), else empty.
cpu_temp_source() {
local h n
for h in /sys/class/hwmon/hwmon*; do
n=$(cat "$h/name" 2>/dev/null) || continue
case "$n" in
k10temp|zenpower|zenpower3|coretemp|k8temp) echo "$n"; return ;;
esac
done
echo ""
}
# do_fix_cpu_power — install a udev rule making RAPL energy counters readable so
# MangoHud can log cpu_power. Vendor-neutral (same RAPL path on AMD and Intel).
do_fix_cpu_power() {
local vend; vend=$(cpu_vendor)
info "CPU power ($vend) comes from RAPL energy counters, root-only since CVE-2020-8694."
info "This installs a udev rule so they're user-readable and MangoHud can log cpu_power."
warn "Security note: re-exposes the low-severity PLATYPUS power side-channel."
warn "Fine for a personal gaming/benchmark box; skip on shared/multi-user machines."
echo
case "$(rapl_state)" in
absent)
err "no RAPL powercap interface found."
info "try: sudo modprobe intel_rapl_msr (then re-run)"
return 1 ;;
readable)
ok "RAPL energy counters are already user-readable — nothing to do."
return 0 ;;
esac
local chmod_bin; chmod_bin=$(command -v chmod || echo /usr/bin/chmod)
# KERNEL match covers the package (intel-rapl:0) and its subzones (intel-rapl:0:0).
# %S%p resolves to the node's /sys path; we chmod its energy_uj attribute.
local rule="SUBSYSTEM==\"powercap\", KERNEL==\"intel-rapl:*\", RUN+=\"$chmod_bin 0444 %S%p/energy_uj\""
info "writing $RAPL_UDEV_FILE (sudo)…"
if ! printf '%s\n' \
"# Installed by mangohud-logger: make RAPL energy_uj user-readable for CPU-power logging." \
"# Remove this file to revert. See: mangohud-logger help" \
"$rule" | sudo tee "$RAPL_UDEV_FILE" >/dev/null; then
err "failed to write $RAPL_UDEV_FILE"; return 1
fi
sudo udevadm control --reload-rules 2>/dev/null || true
sudo udevadm trigger --subsystem-match=powercap 2>/dev/null || true
# Apply to already-present nodes now (udev 'add' won't re-fire for existing ones).
sudo "$chmod_bin" -f 0444 /sys/class/powercap/*rapl*/energy_uj 2>/dev/null || true
if [[ "$(rapl_state)" == readable ]]; then
ok "done — cpu_power will now be logged (persists across reboots)."
else
warn "rule installed but counters still not readable; a reboot should apply it."
fi
}
# do_doctor — report cross-vendor telemetry readiness; makes no changes.
do_doctor() {
info "mangohud-logger doctor — telemetry readiness (read-only)"
echo
if command -v mangohud >/dev/null 2>&1; then
ok "mangohud: $(mangohud --version 2>/dev/null | head -1)"
else
err "mangohud: NOT installed"
fi
info "session flavor: $GS_FLAVOR"
echo
# GPUs — list every render node, then the one that will be logged.
info "GPUs (DRM render nodes):"
local n vend name
for n in $(compgen -G '/sys/class/drm/renderD*' 2>/dev/null | sort); do
[[ -e "$n/device/vendor" ]] || continue
vend=$(cat "$n/device/vendor" 2>/dev/null)
case "$vend" in
"$VENDOR_NVIDIA") name=NVIDIA ;; "$VENDOR_AMD") name=AMD ;;
"$VENDOR_INTEL") name=Intel ;; *) name="vendor $vend" ;;
esac
printf ' %s (%s)\n' "$(basename "$n")" "$name"
done
select_gpu
if [[ -n "$GPU_INDEX" ]]; then ok "will log: $GPU_DESC"
else warn "will log: $GPU_DESC"; fi
if [[ "$GPU_VENDOR" == "$VENDOR_NVIDIA" ]]; then
if have_nvml; then ok " NVML present → NVIDIA load/power/clocks will log"
else err " NVML missing → NVIDIA gpu_* columns will be 0 (install nvidia-utils)"; fi
fi
echo
# CPU — temp + power, vendor-neutral.
info "CPU: $(cpu_vendor)"
local ts; ts=$(cpu_temp_source)
if [[ -n "$ts" ]]; then ok " temp source: hwmon '$ts' → cpu_temp will log"
else warn " temp: no known sensor (k10temp/zenpower/coretemp) → cpu_temp may be 0"; fi
case "$(rapl_state)" in
readable) ok " power (RAPL): readable → cpu_power will log" ;;
denied) warn " power (RAPL): root-only → cpu_power = 0. Fix: $(basename "$0") fix-cpu-power" ;;
absent) warn " power (RAPL): no powercap interface → cpu_power = 0 (modprobe intel_rapl_msr)" ;;
esac
echo
if [[ -f "$CONFIG_FILE" ]] && grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
ok "logging is currently ENABLED (log folder: $LOG_DIR)"
else
info "logging is currently disabled — run '$(basename "$0")' to enable"
fi
}
usage() {
cat <<EOF
mangohud-logger — toggle MangoHud CSV logging, with cross-vendor telemetry setup
USAGE:
$(basename "$0") Toggle logging on/off (default action)
$(basename "$0") doctor Report GPU/CPU telemetry readiness (no changes)
$(basename "$0") fix-cpu-power Make RAPL CPU-power counters user-readable (sudo)
$(basename "$0") help Show this help
ENVIRONMENT:
MANGOHUD_LOGGER_GPU=<index|nvidia|amd|intel>
Force which GPU MangoHud logs (default: auto —
prefers the discrete gaming GPU, any vendor)
Works across AMD/Intel CPUs and NVIDIA/AMD/Intel GPUs, single- or multi-GPU.
EOF
}
# do_toggle — the original enable/disable behavior (default action).
do_toggle() {
if ! command -v mangohud >/dev/null 2>&1; then
err "mangohud is not installed — install it first (e.g. 'sudo pacman -S mangohud lib32-mangohud')."
exit 1
fi
fi
mkdir -p "$CONFIG_DIR"
[[ -f "$CONFIG_FILE" ]] || : > "$CONFIG_FILE"
mkdir -p "$CONFIG_DIR"
[[ -f "$CONFIG_FILE" ]] || : > "$CONFIG_FILE"
if grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
if grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
# Currently enabled → strip the block and remove the env file.
tmp=$(mktemp)
awk -v b="$MARKER_BEGIN" -v e="$MARKER_END" '
@ -121,10 +384,13 @@ else
# Currently disabled → append the config block + write the env file.
# Check for pre-existing manual log keys *before* we write, so the warning is accurate.
manual_log_keys=0
if grep -qE '^\s*(output_folder|autostart_log|log_duration|log_interval|toggle_logging)\s*=' "$CONFIG_FILE"; then
if grep -qE '^\s*(output_folder|autostart_log|log_duration|log_interval|toggle_logging|gpu_list)\s*=' "$CONFIG_FILE"; then
manual_log_keys=1
fi
# Work out which GPU to log (any vendor, single- or multi-GPU) before writing.
select_gpu
mkdir -p "$LOG_DIR"
{
[[ -s "$CONFIG_FILE" ]] && printf '\n'
@ -138,6 +404,9 @@ else
# Override any earlier `no_display` — MangoHud's autostart_log rides on the
# render hook, which `no_display` disables. Without this, logs never start.
printf 'no_display=0\n'
# Pin the GPU MangoHud logs to the actual gaming GPU (see select_gpu). Omitted
# only when no render node was found, so MangoHud keeps its own default.
[[ -n "$GPU_INDEX" ]] && printf 'gpu_list=%s\n' "$GPU_INDEX"
printf '%s\n' "$MARKER_END"
} >> "$CONFIG_FILE"
@ -147,6 +416,7 @@ else
# but it never sets MANGOHUD_CONFIG, so ours (from environment.d) wins for every game.
# NOTE: relies on output_folder having no commas/spaces (true for the default path).
MH_INLINE="output_folder=$LOG_DIR,autostart_log=1,log_duration=0,log_interval=100,toggle_logging=Shift_L+F2,no_display=0"
[[ -n "$GPU_INDEX" ]] && MH_INLINE+=",gpu_list=$GPU_INDEX"
mkdir -p "$ENV_DIR"
cat > "$ENV_FILE" <<EOF
@ -208,11 +478,32 @@ EOF
warn "pre-existing log-related keys found in config — they may override ours."
fi
# NVIDIA GPU stats come from NVML; without it every gpu_* column logs as 0.
if [[ "$GPU_VENDOR" == "$VENDOR_NVIDIA" ]] && ! have_nvml; then
warn "selected an NVIDIA GPU but libnvidia-ml (NVML) not found — GPU load/power"
warn "won't be logged. Install the NVIDIA userspace (e.g. 'nvidia-utils')."
fi
# CPU power/temp readiness (same checks on AMD and Intel).
rapl=$(rapl_state)
if [[ "$rapl" == denied ]]; then
warn "cpu_power won't log — RAPL counters are root-only. Enable it with:"
warn " $(basename "$0") fix-cpu-power"
elif [[ "$rapl" == absent ]]; then
warn "cpu_power won't log — no RAPL powercap interface (try: sudo modprobe intel_rapl_msr)."
fi
[[ -z "$(cpu_temp_source)" ]] && warn "no known CPU temp sensor found — cpu_temp may read 0."
ok "MangoHud logging enabled"
info "log folder: $LOG_DIR"
info "toggle key: Shift+F2 (during a game)"
info "config file: $CONFIG_FILE"
info "env file: $ENV_FILE (MANGOHUD=1)"
info "gpu logged: ${GPU_DESC:-MangoHud default}"
if [[ -n "$GPU_INDEX" ]]; then
info " (override with MANGOHUD_LOGGER_GPU=<index|nvidia|amd|intel>)"
fi
info "cpu ($( cpu_vendor )): temp=$( [[ -n "$(cpu_temp_source)" ]] && echo ok || echo none ) power(RAPL)=$rapl"
info "session type: $GS_FLAVOR (gamescope override: $gs_action)"
info "note: while logging is on, the HUD becomes visible during games"
info " (autostart_log needs the render hook that no_display disables)"
@ -231,3 +522,13 @@ EOF
warn "log out and back in (or restart your gamescope session) so the env var takes effect."
fi
fi
}
# ── Command dispatch ────────────────────────────────────────────────────────
case "${1:-toggle}" in
toggle|"") do_toggle ;;
doctor|check|--check|-c) do_doctor ;;
fix-cpu-power|fix|--fix-cpu-power) do_fix_cpu_power ;;
-h|--help|help) usage ;;
*) err "unknown command: $1"; echo; usage; exit 1 ;;
esac