mangohud-logger-steamos/mangohud-logger.sh
Gavin Nugent aeb84a3d68 Support SteamOS Game Mode: global logging via MANGOHUD_CONFIG
The previous override targeted gamescope-session-plus only. On stock
SteamOS (/usr/lib/steamos/gamescope-session) that override is never
sourced and the session forces MANGOHUD_CONFIGFILE=<tmp>/no_display,
so no logs were produced. Detect the session flavor and, on SteamOS,
set MANGOHUD_CONFIG in environment.d — it overrides the forced config
file and enables logging globally with no per-game launch options.
Verified with a vkcube precedence test (412-row CSV) and end-to-end in
a live SteamOS 3.9 Game Mode session (DREDGE, 1039-row mangoapp CSV).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:29:50 +01:00

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#!/usr/bin/env bash
#
# mangohud-logger — toggle MangoHud CSV logging on/off
#
# Just run it: if logging is off it gets switched on, if it's already on
# it gets switched off.
#
# What it manages on enable:
# 1. ~/.config/MangoHud/MangoHud.conf
# → appends a marker block with output_folder, autostart_log, etc.
# → keeps your existing keys; overrides `no_display` while logging
# (autostart_log rides on the render hook that no_display disables).
# 2. ~/.config/environment.d/95-mangohud-logger.conf
# → contains MANGOHUD=1 so the Vulkan layer auto-loads into every
# game (gamescope sessions, Steam, native Vulkan apps).
# Picked up by systemd-user at next session login.
#
# Logs land in the user's Downloads folder under "mango-logs"
# (honours XDG_DOWNLOAD_DIR from ~/.config/user-dirs.dirs, else ~/Downloads).
set -euo pipefail
readonly MARKER_BEGIN="# >>> mangohud-logger BEGIN >>>"
readonly MARKER_END="# <<< mangohud-logger END <<<"
CONFIG_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/MangoHud"
CONFIG_FILE="$CONFIG_DIR/MangoHud.conf"
ENV_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/environment.d"
ENV_FILE="$ENV_DIR/95-mangohud-logger.conf"
GS_SESSION_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/gamescope-session-plus/sessions.d"
GS_SESSION_FILE="$GS_SESSION_DIR/steam"
GS_OWNED_MARKER="# Written by mangohud-logger."
# Detect which gamescope (Game Mode) session manager is in use — this decides
# whether our env override is actually sourced at session start:
# plus → gamescope-session-plus sources ~/.config/gamescope-session-plus/
# sessions.d/* after its own steam script, so our override works.
# steamos → /usr/lib/steamos/gamescope-session hard-exports
# STEAM_USE_MANGOAPP=1 and MANGOHUD_CONFIGFILE=<tmp>/no_display, and
# sources NO user file. A global override is therefore impossible;
# logging requires per-game Steam launch options instead.
# none → no gamescope session found (desktop-only machine).
detect_gs_flavor() {
if [[ -e /usr/share/gamescope-session-plus/sessions.d/steam ]]; then
printf 'plus\n'
elif [[ -e /usr/lib/steamos/gamescope-session ]]; then
printf 'steamos\n'
else
printf 'none\n'
fi
}
GS_FLAVOR="$(detect_gs_flavor)"
# The per-game launch-option string that makes logging work on the steamos
# flavor (repoints MANGOHUD_CONFIGFILE back at our config so autostart_log fires).
LAUNCH_OPT="MANGOHUD_CONFIGFILE=$CONFIG_FILE mangohud %command%"
# Resolve Downloads via xdg-user-dir if available, else the user-dirs.dirs file,
# else fall back to ~/Downloads. This makes the script work on non-English locales.
if command -v xdg-user-dir >/dev/null 2>&1; then
DOWNLOADS_DIR="$(xdg-user-dir DOWNLOAD)"
elif [[ -f "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs" ]]; then
# shellcheck disable=SC1090,SC1091
source "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs"
DOWNLOADS_DIR="${XDG_DOWNLOAD_DIR:-$HOME/Downloads}"
else
DOWNLOADS_DIR="$HOME/Downloads"
fi
LOG_DIR="$DOWNLOADS_DIR/mango-logs"
err() { printf '\033[31merror:\033[0m %s\n' "$*" >&2; }
info() { printf '\033[36m::\033[0m %s\n' "$*"; }
ok() { printf '\033[32m✓\033[0m %s\n' "$*"; }
warn() { printf '\033[33m!\033[0m %s\n' "$*"; }
if ! command -v mangohud >/dev/null 2>&1; then
err "mangohud is not installed — install it first (e.g. 'sudo pacman -S mangohud lib32-mangohud')."
exit 1
fi
mkdir -p "$CONFIG_DIR"
[[ -f "$CONFIG_FILE" ]] || : > "$CONFIG_FILE"
if grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
# Currently enabled → strip the block and remove the env file.
tmp=$(mktemp)
awk -v b="$MARKER_BEGIN" -v e="$MARKER_END" '
$0 == b { skip = 1; next }
$0 == e { skip = 0; next }
!skip { print }
' "$CONFIG_FILE" > "$tmp"
# Trim trailing blank lines the block may have left behind.
sed -i -e :a -e '/^\s*$/{$d;N;ba' -e '}' "$tmp"
mv "$tmp" "$CONFIG_FILE"
env_removed=0
if [[ -f "$ENV_FILE" ]]; then
rm -f "$ENV_FILE"
env_removed=1
fi
# Only remove the gamescope session override if WE wrote it.
gs_removed=0
if [[ -f "$GS_SESSION_FILE" ]] && head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
rm -f "$GS_SESSION_FILE"
gs_removed=1
fi
ok "MangoHud logging disabled"
info "existing logs kept in: $LOG_DIR"
if (( env_removed )); then
info "removed: $ENV_FILE"
info "MANGOHUD env var stays set in the *current* session until logout"
fi
if (( gs_removed )); then
info "removed: $GS_SESSION_FILE"
fi
else
# Currently disabled → append the config block + write the env file.
# Check for pre-existing manual log keys *before* we write, so the warning is accurate.
manual_log_keys=0
if grep -qE '^\s*(output_folder|autostart_log|log_duration|log_interval|toggle_logging)\s*=' "$CONFIG_FILE"; then
manual_log_keys=1
fi
mkdir -p "$LOG_DIR"
{
[[ -s "$CONFIG_FILE" ]] && printf '\n'
printf '%s\n' "$MARKER_BEGIN"
printf '# Added by mangohud-logger — remove this block to disable logging.\n'
printf 'output_folder=%s\n' "$LOG_DIR"
printf 'autostart_log=1\n'
printf 'log_duration=0\n'
printf 'log_interval=100\n'
printf 'toggle_logging=Shift_L+F2\n'
# Override any earlier `no_display` — MangoHud's autostart_log rides on the
# render hook, which `no_display` disables. Without this, logs never start.
printf 'no_display=0\n'
printf '%s\n' "$MARKER_END"
} >> "$CONFIG_FILE"
# Inline config string mirroring the MangoHud.conf block. MANGOHUD_CONFIG takes
# precedence over MANGOHUD_CONFIGFILE, so this is what makes logging work GLOBALLY
# in SteamOS Game Mode — that session forces MANGOHUD_CONFIGFILE=<tmp>/no_display,
# but it never sets MANGOHUD_CONFIG, so ours (from environment.d) wins for every game.
# NOTE: relies on output_folder having no commas/spaces (true for the default path).
MH_INLINE="output_folder=$LOG_DIR,autostart_log=1,log_duration=0,log_interval=100,toggle_logging=Shift_L+F2,no_display=0"
mkdir -p "$ENV_DIR"
cat > "$ENV_FILE" <<EOF
$GS_OWNED_MARKER Delete this file (or re-run the script) to remove.
# MANGOHUD=1 makes the Vulkan loader inject the MangoHud layer into every game.
MANGOHUD=1
# MANGOHUD_CONFIG (inline) OVERRIDES MANGOHUD_CONFIGFILE. SteamOS Game Mode forces
# MANGOHUD_CONFIGFILE=<tmp>/no_display, which would otherwise suppress our config and
# stop logging. This inline config wins over it, so autostart_log/output_folder take
# effect for every game with NO per-game launch options. Verified: MANGOHUD_CONFIG
# beats a no_display configfile (vkcube CSV log produced).
MANGOHUD_CONFIG=$MH_INLINE
EOF
# Game Mode handling depends on which session manager is installed (see
# detect_gs_flavor). Only gamescope-session-plus sources our override file;
# the steamos flavor needs per-game launch options instead.
gs_action=""
if [[ "$GS_FLAVOR" == "plus" ]]; then
# gamescope-session-plus override — only write if file is absent or already
# ours, so we never trample a user-written override.
if [[ ! -f "$GS_SESSION_FILE" ]] || head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
mkdir -p "$GS_SESSION_DIR"
cat > "$GS_SESSION_FILE" <<EOF
$GS_OWNED_MARKER
# Sourced AFTER /usr/share/gamescope-session-plus/sessions.d/steam (last wins).
#
# Without this:
# 1. The system steam session script exports MANGOHUD_CONFIGFILE pointing to a
# temp file containing only "no_display", which suppresses our user
# ~/.config/MangoHud/MangoHud.conf and so autostart_log/output_folder
# never take effect. Unsetting the var falls back to the user file.
# 2. STEAM_USE_MANGOAPP=1 makes Steam ask gamescope to use the mangoapp
# compositor overlay instead of the in-game MangoHud Vulkan layer.
# The Vulkan layer is the one that writes CSV logs.
unset MANGOHUD_CONFIGFILE
export STEAM_USE_MANGOAPP=0
export STEAM_MANGOAPP_PRESETS_SUPPORTED=0
EOF
gs_action="written"
else
gs_action="left alone (you have a custom override at $GS_SESSION_FILE)"
fi
elif [[ "$GS_FLAVOR" == "steamos" ]]; then
# This build uses /usr/lib/steamos/gamescope-session, which hard-exports
# MANGOHUD_CONFIGFILE=<tmp>/no_display and STEAM_USE_MANGOAPP=1 with no user
# hook — so a global override is impossible. Remove any stale override we
# wrote on a previous (plus-flavor) run so it doesn't mislead.
if [[ -f "$GS_SESSION_FILE" ]] && head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
rm -f "$GS_SESSION_FILE"
fi
gs_action="n/a — using MANGOHUD_CONFIG (global, no override file needed)"
else
gs_action="no gamescope session detected (desktop only)"
fi
if (( manual_log_keys )); then
warn "pre-existing log-related keys found in config — they may override ours."
fi
ok "MangoHud logging enabled"
info "log folder: $LOG_DIR"
info "toggle key: Shift+F2 (during a game)"
info "config file: $CONFIG_FILE"
info "env file: $ENV_FILE (MANGOHUD=1)"
info "session type: $GS_FLAVOR (gamescope override: $gs_action)"
info "note: while logging is on, the HUD becomes visible during games"
info " (autostart_log needs the render hook that no_display disables)"
if [[ "$GS_FLAVOR" == "steamos" ]]; then
# SteamOS Game Mode forces MANGOHUD_CONFIGFILE=<tmp>/no_display, but our
# MANGOHUD_CONFIG (set above in environment.d) overrides it for every game —
# so logging IS global here, no per-game launch options needed.
info "→ logging is GLOBAL via MANGOHUD_CONFIG — no per-game launch options needed."
warn "log out and back into Game Mode (or reboot) so environment.d takes effect."
info "while logging, the in-game MangoHud overlay will be visible (autostart_log"
info "needs the render hook that no_display disables) — that's expected."
info "fallback for a single game (e.g. if you don't want to restart the session):"
printf ' \033[1m%s\033[0m\n' "$LAUNCH_OPT"
else
warn "log out and back in (or restart your gamescope session) so the env var takes effect."
fi
fi