One-touch toggle for MangoHud CSV logging on Linux gaming-launcher systems (DeckShift, super-alt-S, gamescope-session-plus). Manages three files idempotently: MangoHud.conf block, environment.d MANGOHUD=1, and a gamescope-session-plus user override that fixes Steam's mangoapp/MANGOHUD_CONFIGFILE suppression.
167 lines
6.2 KiB
Bash
Executable file
167 lines
6.2 KiB
Bash
Executable file
#!/usr/bin/env bash
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#
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# mangohud-logger — toggle MangoHud CSV logging on/off
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#
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# Just run it: if logging is off it gets switched on, if it's already on
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# it gets switched off.
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#
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# What it manages on enable:
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# 1. ~/.config/MangoHud/MangoHud.conf
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# → appends a marker block with output_folder, autostart_log, etc.
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# → keeps your existing keys; overrides `no_display` while logging
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# (autostart_log rides on the render hook that no_display disables).
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# 2. ~/.config/environment.d/95-mangohud-logger.conf
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# → contains MANGOHUD=1 so the Vulkan layer auto-loads into every
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# game (gamescope sessions, Steam, native Vulkan apps).
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# Picked up by systemd-user at next session login.
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#
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# Logs land in the user's Downloads folder under "mango-logs"
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# (honours XDG_DOWNLOAD_DIR from ~/.config/user-dirs.dirs, else ~/Downloads).
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set -euo pipefail
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readonly MARKER_BEGIN="# >>> mangohud-logger BEGIN >>>"
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readonly MARKER_END="# <<< mangohud-logger END <<<"
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CONFIG_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/MangoHud"
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CONFIG_FILE="$CONFIG_DIR/MangoHud.conf"
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ENV_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/environment.d"
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ENV_FILE="$ENV_DIR/95-mangohud-logger.conf"
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GS_SESSION_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/gamescope-session-plus/sessions.d"
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GS_SESSION_FILE="$GS_SESSION_DIR/steam"
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GS_OWNED_MARKER="# Written by mangohud-logger."
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# Resolve Downloads via xdg-user-dir if available, else the user-dirs.dirs file,
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# else fall back to ~/Downloads. This makes the script work on non-English locales.
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if command -v xdg-user-dir >/dev/null 2>&1; then
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DOWNLOADS_DIR="$(xdg-user-dir DOWNLOAD)"
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elif [[ -f "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs" ]]; then
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# shellcheck disable=SC1090,SC1091
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source "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs"
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DOWNLOADS_DIR="${XDG_DOWNLOAD_DIR:-$HOME/Downloads}"
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else
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DOWNLOADS_DIR="$HOME/Downloads"
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fi
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LOG_DIR="$DOWNLOADS_DIR/mango-logs"
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err() { printf '\033[31merror:\033[0m %s\n' "$*" >&2; }
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info() { printf '\033[36m::\033[0m %s\n' "$*"; }
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ok() { printf '\033[32m✓\033[0m %s\n' "$*"; }
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warn() { printf '\033[33m!\033[0m %s\n' "$*"; }
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if ! command -v mangohud >/dev/null 2>&1; then
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err "mangohud is not installed — install it first (e.g. 'sudo pacman -S mangohud lib32-mangohud')."
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exit 1
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fi
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mkdir -p "$CONFIG_DIR"
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[[ -f "$CONFIG_FILE" ]] || : > "$CONFIG_FILE"
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if grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
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# Currently enabled → strip the block and remove the env file.
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tmp=$(mktemp)
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awk -v b="$MARKER_BEGIN" -v e="$MARKER_END" '
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$0 == b { skip = 1; next }
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$0 == e { skip = 0; next }
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!skip { print }
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' "$CONFIG_FILE" > "$tmp"
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# Trim trailing blank lines the block may have left behind.
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sed -i -e :a -e '/^\s*$/{$d;N;ba' -e '}' "$tmp"
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mv "$tmp" "$CONFIG_FILE"
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env_removed=0
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if [[ -f "$ENV_FILE" ]]; then
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rm -f "$ENV_FILE"
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env_removed=1
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fi
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# Only remove the gamescope session override if WE wrote it.
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gs_removed=0
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if [[ -f "$GS_SESSION_FILE" ]] && head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
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rm -f "$GS_SESSION_FILE"
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gs_removed=1
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fi
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ok "MangoHud logging disabled"
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info "existing logs kept in: $LOG_DIR"
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if (( env_removed )); then
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info "removed: $ENV_FILE"
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info "MANGOHUD env var stays set in the *current* session until logout"
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fi
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if (( gs_removed )); then
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info "removed: $GS_SESSION_FILE"
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fi
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else
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# Currently disabled → append the config block + write the env file.
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# Check for pre-existing manual log keys *before* we write, so the warning is accurate.
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manual_log_keys=0
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if grep -qE '^\s*(output_folder|autostart_log|log_duration|log_interval|toggle_logging)\s*=' "$CONFIG_FILE"; then
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manual_log_keys=1
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fi
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mkdir -p "$LOG_DIR"
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{
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[[ -s "$CONFIG_FILE" ]] && printf '\n'
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printf '%s\n' "$MARKER_BEGIN"
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printf '# Added by mangohud-logger — remove this block to disable logging.\n'
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printf 'output_folder=%s\n' "$LOG_DIR"
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printf 'autostart_log=1\n'
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printf 'log_duration=0\n'
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printf 'log_interval=100\n'
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printf 'toggle_logging=Shift_L+F2\n'
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# Override any earlier `no_display` — MangoHud's autostart_log rides on the
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# render hook, which `no_display` disables. Without this, logs never start.
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printf 'no_display=0\n'
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printf '%s\n' "$MARKER_END"
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} >> "$CONFIG_FILE"
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mkdir -p "$ENV_DIR"
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cat > "$ENV_FILE" <<EOF
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$GS_OWNED_MARKER Delete this file (or re-run the script) to remove.
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# Makes the Vulkan loader inject MangoHud into every game so autostart_log fires.
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MANGOHUD=1
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EOF
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# gamescope-session-plus override — only write if file is absent or already ours,
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# so we never trample a user-written override.
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gs_action=""
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if [[ ! -f "$GS_SESSION_FILE" ]] || head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
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mkdir -p "$GS_SESSION_DIR"
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cat > "$GS_SESSION_FILE" <<EOF
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$GS_OWNED_MARKER
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# Sourced AFTER /usr/share/gamescope-session-plus/sessions.d/steam (last wins).
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#
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# Without this:
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# 1. The system steam session script exports MANGOHUD_CONFIGFILE pointing to a
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# temp file containing only "no_display", which suppresses our user
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# ~/.config/MangoHud/MangoHud.conf and so autostart_log/output_folder
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# never take effect. Unsetting the var falls back to the user file.
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# 2. STEAM_USE_MANGOAPP=1 makes Steam ask gamescope to use the mangoapp
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# compositor overlay instead of the in-game MangoHud Vulkan layer.
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# The Vulkan layer is the one that writes CSV logs.
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unset MANGOHUD_CONFIGFILE
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export STEAM_USE_MANGOAPP=0
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export STEAM_MANGOAPP_PRESETS_SUPPORTED=0
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EOF
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gs_action="written"
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else
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gs_action="left alone (you have a custom override at $GS_SESSION_FILE)"
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fi
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if (( manual_log_keys )); then
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warn "pre-existing log-related keys found in config — they may override ours."
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fi
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ok "MangoHud logging enabled"
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info "log folder: $LOG_DIR"
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info "toggle key: Shift+F2 (during a game)"
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info "config file: $CONFIG_FILE"
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info "env file: $ENV_FILE (MANGOHUD=1)"
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info "gamescope override: $GS_SESSION_FILE ($gs_action)"
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info "note: while logging is on, the HUD becomes visible during games"
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info " (autostart_log needs the render hook that no_display disables)"
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warn "log out and back in (or restart your gamescope session) so the env var takes effect."
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fi
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