fix: state layer using wrong corner for ripple
Top right corner was using top left radius
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86df8ae702
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1 changed files with 5 additions and 5 deletions
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@ -134,14 +134,14 @@ MouseArea {
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startY: 0
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startY: 0
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PathLine {
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PathLine {
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x: root.width - root.clamp(base.topLeftRadius)
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x: root.width - root.clamp(base.topRightRadius)
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y: 0
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y: 0
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}
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}
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PathArc {
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PathArc {
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relativeX: root.clamp(base.topLeftRadius)
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relativeX: root.clamp(base.topRightRadius)
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relativeY: root.clamp(base.topLeftRadius)
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relativeY: root.clamp(base.topRightRadius)
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radiusX: root.clamp(base.topLeftRadius)
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radiusX: root.clamp(base.topRightRadius)
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radiusY: root.clamp(base.topLeftRadius)
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radiusY: root.clamp(base.topRightRadius)
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}
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}
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PathLine {
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PathLine {
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x: root.width
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x: root.width
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