lock: add media controls
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51496de0cc
commit
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1 changed files with 115 additions and 3 deletions
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@ -1,6 +1,7 @@
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pragma ComponentBehavior: Bound
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import qs.components
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import qs.components.effects
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import qs.services
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import qs.config
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import Quickshell
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@ -66,30 +67,141 @@ Item {
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StyledText {
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Layout.topMargin: Appearance.padding.large
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Layout.bottomMargin: Appearance.spacing.larger
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text: qsTr("Now playing")
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color: Colours.palette.m3outline
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color: Colours.palette.m3onSurfaceVariant
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font.family: Appearance.font.family.mono
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font.weight: 500
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}
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StyledText {
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Layout.fillWidth: true
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animate: true
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text: Players.active?.trackArtist ?? qsTr("No media")
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color: Colours.palette.m3primary
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horizontalAlignment: Text.AlignHCenter
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font.pointSize: Appearance.font.size.large
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font.weight: 500
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font.weight: 600
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elide: Text.ElideRight
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}
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StyledText {
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Layout.fillWidth: true
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animate: true
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text: Players.active?.trackTitle ?? qsTr("No media")
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horizontalAlignment: Text.AlignHCenter
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font.pointSize: Appearance.font.size.larger
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font.family: Appearance.font.family.mono
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elide: Text.ElideRight
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}
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RowLayout {
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Layout.fillWidth: true
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Layout.alignment: Qt.AlignHCenter
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Layout.topMargin: Appearance.spacing.large * 1.5
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Layout.bottomMargin: Appearance.padding.large
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spacing: Appearance.spacing.large
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PlayerControl {
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icon: "skip_previous"
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function onClicked(): void {
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if (Players.active?.canGoPrevious)
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Players.active.previous();
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}
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}
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PlayerControl {
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animate: true
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icon: active ? "pause" : "play_arrow"
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colour: "Primary"
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level: active ? 2 : 1
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active: Players.active?.isPlaying ?? false
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function onClicked(): void {
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if (Players.active?.canTogglePlaying)
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Players.active.togglePlaying();
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}
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}
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PlayerControl {
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icon: "skip_next"
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function onClicked(): void {
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if (Players.active?.canGoNext)
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Players.active.next();
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}
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}
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}
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}
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component PlayerControl: StyledRect {
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id: control
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property alias animate: controlIcon.animate
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property alias icon: controlIcon.text
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property bool active
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property string colour: "Secondary"
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property int level: 1
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function onClicked(): void {
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}
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Layout.preferredWidth: implicitWidth + (controlState.pressed ? Appearance.padding.normal * 2 : active ? Appearance.padding.small * 2 : 0)
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implicitWidth: controlIcon.implicitWidth + Appearance.padding.large * 2
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implicitHeight: controlIcon.implicitHeight + Appearance.padding.normal * 2
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color: active ? Colours.palette[`m3${colour.toLowerCase()}`] : Colours.palette[`m3${colour.toLowerCase()}Container`]
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radius: active || controlState.pressed ? Appearance.rounding.normal : Math.min(implicitWidth, implicitHeight) / 2
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Elevation {
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anchors.fill: parent
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radius: parent.radius
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z: -1
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level: controlState.containsMouse && !controlState.pressed ? control.level + 1 : control.level
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}
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StateLayer {
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id: controlState
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color: control.active ? Colours.palette[`m3on${control.colour}`] : Colours.palette[`m3on${control.colour}Container`]
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function onClicked(): void {
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control.onClicked();
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}
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}
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MaterialIcon {
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id: controlIcon
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anchors.centerIn: parent
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color: control.active ? Colours.palette[`m3on${control.colour}`] : Colours.palette[`m3on${control.colour}Container`]
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font.pointSize: Appearance.font.size.large
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fill: control.active ? 1 : 0
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Behavior on fill {
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Anim {}
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}
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}
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Behavior on Layout.preferredWidth {
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Anim {
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duration: Appearance.anim.durations.expressiveFastSpatial
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easing.bezierCurve: Appearance.anim.curves.expressiveFastSpatial
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}
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}
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Behavior on radius {
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Anim {
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duration: Appearance.anim.durations.expressiveFastSpatial
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easing.bezierCurve: Appearance.anim.curves.expressiveFastSpatial
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}
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}
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}
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component Anim: NumberAnimation {
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duration: Appearance.anim.durations.normal
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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