plugin/managers: add CircularIndicatorManager
Basically move StyledBusyIndicator -> CircularIndicator + logic for it from js -> c++
This commit is contained in:
parent
306cfc06ed
commit
98a709af78
10 changed files with 400 additions and 162 deletions
108
components/controls/CircularIndicator.qml
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108
components/controls/CircularIndicator.qml
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@ -0,0 +1,108 @@
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import ".."
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import qs.services
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import qs.config
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import Caelestia.Managers
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import QtQuick
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import QtQuick.Templates
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BusyIndicator {
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id: root
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enum AnimType {
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Advance = 0,
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Retreat
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}
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enum AnimState {
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Stopped,
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Running,
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Completing
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}
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property real implicitSize: Appearance.font.size.normal * 3
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property real strokeWidth: Appearance.padding.small * 0.8
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property color fgColour: Colours.palette.m3primary
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property color bgColour: Colours.palette.m3secondaryContainer
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property alias type: manager.indeterminateAnimationType
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readonly property alias progress: manager.progress
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property real internalStrokeWidth: strokeWidth
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property int animState
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padding: 0
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implicitWidth: implicitSize
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implicitHeight: implicitSize
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Component.onCompleted: {
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if (running) {
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running = false;
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running = true;
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}
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}
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onRunningChanged: {
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if (running) {
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manager.completeEndProgress = 0;
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animState = CircularIndicator.Running;
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} else {
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if (animState == CircularIndicator.Running)
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animState = CircularIndicator.Completing;
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}
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}
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states: State {
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name: "stopped"
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when: !root.running
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PropertyChanges {
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root.opacity: 0
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root.internalStrokeWidth: root.strokeWidth / 3
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}
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}
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transitions: Transition {
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Anim {
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properties: "opacity,internalStrokeWidth"
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duration: manager.completeEndDuration * Appearance.anim.durations.scale
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}
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}
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contentItem: CircularProgress {
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anchors.fill: parent
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strokeWidth: root.internalStrokeWidth
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fgColour: root.fgColour
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bgColour: root.bgColour
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padding: root.padding
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rotation: manager.rotation
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startAngle: manager.startFraction * 360
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value: manager.endFraction - manager.startFraction
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}
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CircularIndicatorManager {
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id: manager
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}
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NumberAnimation {
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running: root.animState !== CircularIndicator.Stopped
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loops: Animation.Infinite
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target: manager
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property: "progress"
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from: 0
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to: 1
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duration: manager.duration * Appearance.anim.durations.scale
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}
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NumberAnimation {
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running: root.animState === CircularIndicator.Completing
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target: manager
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property: "completeEndProgress"
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from: 0
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to: 1
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duration: manager.completeEndDuration * Appearance.anim.durations.scale
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onFinished: {
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if (root.animState === CircularIndicator.Completing)
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root.animState = CircularIndicator.Stopped;
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}
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}
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}
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@ -1,3 +1,4 @@
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import ".."
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import qs.services
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import qs.config
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import QtQuick
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@ -38,10 +39,8 @@ Shape {
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}
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Behavior on strokeColor {
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ColorAnimation {
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CAnim {
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duration: Appearance.anim.durations.large
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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}
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@ -62,10 +61,8 @@ Shape {
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}
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Behavior on strokeColor {
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ColorAnimation {
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CAnim {
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duration: Appearance.anim.durations.large
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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}
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@ -1,151 +0,0 @@
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import ".."
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import qs.services
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import qs.config
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import QtQuick
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import QtQuick.Controls
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BusyIndicator {
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id: root
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property real implicitSize: Appearance.font.size.normal * 3
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property real strokeWidth: Appearance.padding.small
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property color fgColour: Colours.palette.m3primary
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property color bgColour: Colours.palette.m3secondaryContainer
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property real internalStrokeWidth: strokeWidth
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property string animState
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padding: 0
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implicitWidth: implicitSize
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implicitHeight: implicitSize
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onRunningChanged: {
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if (running) {
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updater.completeEndProgress = 0;
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animState = "running";
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} else {
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if (animState == "running")
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animState = "completing";
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}
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}
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states: State {
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name: "stopped"
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when: !root.running
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PropertyChanges {
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root.opacity: 0
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root.internalStrokeWidth: root.strokeWidth / 3
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}
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}
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transitions: Transition {
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Anim {
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properties: "opacity,internalStrokeWidth"
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duration: updater.completeEndDuration
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}
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}
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background: null
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contentItem: CircularProgress {
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anchors.fill: parent
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strokeWidth: root.internalStrokeWidth
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fgColour: root.fgColour
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bgColour: root.bgColour
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padding: root.padding
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startAngle: updater.startFraction * 360
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value: updater.endFraction - updater.startFraction
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}
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Updater {
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id: updater
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}
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NumberAnimation {
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running: root.animState !== "stopped"
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loops: Animation.Infinite
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target: updater
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property: "progress"
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from: 0
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to: 1
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duration: updater.duration
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}
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NumberAnimation {
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running: root.animState === "completing"
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target: updater
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property: "completeEndProgress"
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from: 0
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to: 1
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duration: updater.completeEndDuration
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onFinished: {
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if (root.animState === "completing")
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root.animState = "stopped";
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}
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}
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component Updater: QtObject {
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readonly property int duration: 5400 * Appearance.anim.durations.scale
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readonly property int expandDuration: 667 * Appearance.anim.durations.scale
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readonly property int collapseDuration: 667 * Appearance.anim.durations.scale
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readonly property int completeEndDuration: 333 * Appearance.anim.durations.scale
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readonly property int tailDegOffset: -20
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readonly property int extraDegPerCycle: 250
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readonly property int constantRotDeg: 1520
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readonly property list<int> expandDelay: [0, 1350, 2700, 4050].map(d => d * Appearance.anim.durations.scale)
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readonly property list<int> collapseDelay: [667, 2017, 3367, 4717].map(d => d * Appearance.anim.durations.scale)
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property real progress: 0
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property real startFraction: 0
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property real endFraction: 0
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property real rotation: 0
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property real completeEndProgress: 0
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onProgressChanged: update(progress)
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function update(p: real): void {
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const playtime = p * duration;
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let startDeg = constantRotDeg * p + tailDegOffset;
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let endDeg = constantRotDeg * p;
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for (let i = 0; i < 4; i++) {
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const expandFraction = getFractionInRange(playtime, expandDelay[i], expandDuration);
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endDeg += fastOutSlowIn(expandFraction) * extraDegPerCycle;
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const collapseFraction = getFractionInRange(playtime, collapseDelay[i], collapseDuration);
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startDeg += fastOutSlowIn(collapseFraction) * extraDegPerCycle;
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}
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// Gap closing
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startDeg += (endDeg - startDeg) * completeEndProgress;
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startFraction = startDeg / 360;
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endFraction = endDeg / 360;
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}
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function getFractionInRange(currentTime: real, delay: int, duration: int): real {
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if (currentTime < delay)
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return 0;
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if (currentTime > delay + duration)
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return 1;
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return (currentTime - delay) / duration;
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}
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function lerp(a: real, b: real, t: real): real {
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return a + (b - a) * t;
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}
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function cubic(a: real, b: real, c: real, d: real, t: real): real {
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return ((1 - t) ** 3) * a + 3 * ((1 - t) ** 2) * t * b + 3 * (1 - t) * (t ** 2) * c + (t ** 3) * d;
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}
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function cubicBezier(p1x: real, p1y: real, p2x: real, p2y: real, t: real): real {
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return cubic(0, p1y, p2y, 1, t);
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}
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function fastOutSlowIn(t: real): real {
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return cubicBezier(0.4, 0.0, 0.2, 1.0, t);
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}
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}
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}
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@ -110,7 +110,7 @@ ColumnLayout {
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radius: Appearance.rounding.full
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color: Qt.alpha(Colours.palette.m3primary, device.modelData.state === BluetoothDeviceState.Connected ? 1 : 0)
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StyledBusyIndicator {
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CircularIndicator {
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anchors.fill: parent
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running: device.loading
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}
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@ -104,7 +104,7 @@ ColumnLayout {
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radius: Appearance.rounding.full
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color: Qt.alpha(Colours.palette.m3primary, networkItem.modelData.active ? 1 : 0)
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StyledBusyIndicator {
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CircularIndicator {
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anchors.fill: parent
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running: networkItem.loading
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}
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@ -183,7 +183,7 @@ ColumnLayout {
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}
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}
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StyledBusyIndicator {
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CircularIndicator {
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anchors.centerIn: parent
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strokeWidth: Appearance.padding.small / 2
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bgColour: "transparent"
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@ -242,7 +242,7 @@ ColumnLayout {
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radius: Appearance.rounding.full
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color: Qt.alpha(Colours.palette.m3primaryContainer, device.connected ? 1 : 0)
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StyledBusyIndicator {
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CircularIndicator {
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anchors.fill: parent
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running: device.loading
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}
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@ -174,7 +174,7 @@ ColumnLayout {
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}
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}
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StyledBusyIndicator {
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CircularIndicator {
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anchors.fill: parent
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running: root.lock.pam.passwd.active
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}
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@ -2,6 +2,7 @@ qml_module(caelestia-managers
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URI Caelestia.Managers
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SOURCES
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cachingimagemanager.hpp cachingimagemanager.cpp
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circularindicatormanager.hpp circularindicatormanager.cpp
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LIBRARIES
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Qt::Gui
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Qt::Quick
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211
plugin/src/Caelestia/Managers/circularindicatormanager.cpp
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211
plugin/src/Caelestia/Managers/circularindicatormanager.cpp
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#include "circularindicatormanager.hpp"
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#include <qeasingcurve.h>
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#include <qpoint.h>
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namespace {
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namespace advance {
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constexpr qint32 TOTAL_CYCLES = 4;
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constexpr qint32 TOTAL_DURATION_IN_MS = 5400;
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constexpr qint32 DURATION_TO_EXPAND_IN_MS = 667;
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constexpr qint32 DURATION_TO_COLLAPSE_IN_MS = 667;
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constexpr qint32 DURATION_TO_COMPLETE_END_IN_MS = 333;
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constexpr qint32 TAIL_DEGREES_OFFSET = -20;
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constexpr qint32 EXTRA_DEGREES_PER_CYCLE = 250;
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constexpr qint32 CONSTANT_ROTATION_DEGREES = 1520;
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constexpr std::array<qint32, TOTAL_CYCLES> DELAY_TO_EXPAND_IN_MS = { 0, 1350, 2700, 4050 };
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constexpr std::array<qint32, TOTAL_CYCLES> DELAY_TO_COLLAPSE_IN_MS = { 667, 2017, 3367, 4717 };
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} // namespace advance
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namespace retreat {
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constexpr qint32 TOTAL_DURATION_IN_MS = 6000;
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constexpr qint32 DURATION_SPIN_IN_MS = 500;
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constexpr qint32 DURATION_GROW_ACTIVE_IN_MS = 3000;
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constexpr qint32 DURATION_SHRINK_ACTIVE_IN_MS = 3000;
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constexpr std::array DELAY_SPINS_IN_MS = { 0, 1500, 3000, 4500 };
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constexpr qint32 DELAY_GROW_ACTIVE_IN_MS = 0;
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constexpr qint32 DELAY_SHRINK_ACTIVE_IN_MS = 3000;
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constexpr qint32 DURATION_TO_COMPLETE_END_IN_MS = 500;
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// Constants for animation values.
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// The total degrees that a constant rotation goes by.
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constexpr qint32 CONSTANT_ROTATION_DEGREES = 1080;
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// Despite of the constant rotation, there are also 5 extra rotations the entire animation. The
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// total degrees that each extra rotation goes by.
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constexpr qint32 SPIN_ROTATION_DEGREES = 90;
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constexpr std::array<qreal, 2> END_FRACTION_RANGE = { 0.10, 0.87 };
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} // namespace retreat
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inline qreal getFractionInRange(qreal playtime, qreal start, qreal duration) {
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const auto fraction = (playtime - start) / duration;
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return std::clamp(fraction, 0.0, 1.0);
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}
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} // namespace
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namespace caelestia {
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CircularIndicatorManager::CircularIndicatorManager(QObject* parent)
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: QObject(parent)
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, m_type(IndeterminateAnimationType::Advance)
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, m_curve(QEasingCurve(QEasingCurve::BezierSpline))
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, m_progress(0)
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, m_startFraction(0)
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, m_endFraction(0)
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, m_rotation(0)
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, m_completeEndProgress(0) {
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// Fast out slow in
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m_curve.addCubicBezierSegment({ 0.4, 0.0 }, { 0.2, 1.0 }, { 1.0, 1.0 });
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}
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qreal CircularIndicatorManager::startFraction() const {
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return m_startFraction;
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}
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qreal CircularIndicatorManager::endFraction() const {
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return m_endFraction;
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}
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qreal CircularIndicatorManager::rotation() const {
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return m_rotation;
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}
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qreal CircularIndicatorManager::progress() const {
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return m_progress;
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}
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void CircularIndicatorManager::setProgress(qreal progress) {
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update(progress);
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}
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qreal CircularIndicatorManager::duration() const {
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if (m_type == IndeterminateAnimationType::Advance) {
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return advance::TOTAL_DURATION_IN_MS;
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} else {
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return retreat::TOTAL_DURATION_IN_MS;
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}
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}
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qreal CircularIndicatorManager::completeEndDuration() const {
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if (m_type == IndeterminateAnimationType::Advance) {
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return advance::DURATION_TO_COMPLETE_END_IN_MS;
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} else {
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return retreat::DURATION_TO_COMPLETE_END_IN_MS;
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}
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}
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CircularIndicatorManager::IndeterminateAnimationType CircularIndicatorManager::indeterminateAnimationType() const {
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return m_type;
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}
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void CircularIndicatorManager::setIndeterminateAnimationType(IndeterminateAnimationType t) {
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if (m_type != t) {
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m_type = t;
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emit indeterminateAnimationTypeChanged();
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}
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}
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qreal CircularIndicatorManager::completeEndProgress() const {
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return m_completeEndProgress;
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}
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void CircularIndicatorManager::setCompleteEndProgress(qreal progress) {
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if (qFuzzyCompare(m_completeEndProgress + 1.0, progress + 1.0)) {
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return;
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}
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m_completeEndProgress = progress;
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emit completeEndProgressChanged();
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update(m_progress);
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}
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void CircularIndicatorManager::update(qreal progress) {
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if (qFuzzyCompare(m_progress + 1.0, progress + 1.0)) {
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return;
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}
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if (m_type == IndeterminateAnimationType::Advance) {
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updateAdvance(progress);
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} else {
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updateRetreat(progress);
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}
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m_progress = progress;
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emit progressChanged();
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}
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void CircularIndicatorManager::updateRetreat(qreal progress) {
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using namespace retreat;
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const auto playtime = progress * TOTAL_DURATION_IN_MS;
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// Constant rotation.
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const qreal constantRotation = CONSTANT_ROTATION_DEGREES * progress;
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// Extra rotation for the faster spinning.
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qreal spinRotation = 0;
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for (const int spinDelay : DELAY_SPINS_IN_MS) {
|
||||
spinRotation += m_curve.valueForProgress(getFractionInRange(playtime, spinDelay, DURATION_SPIN_IN_MS)) *
|
||||
SPIN_ROTATION_DEGREES;
|
||||
}
|
||||
m_rotation = constantRotation + spinRotation;
|
||||
emit rotationChanged();
|
||||
|
||||
// Grow active indicator.
|
||||
qreal fraction =
|
||||
m_curve.valueForProgress(getFractionInRange(playtime, DELAY_GROW_ACTIVE_IN_MS, DURATION_GROW_ACTIVE_IN_MS));
|
||||
fraction -=
|
||||
m_curve.valueForProgress(getFractionInRange(playtime, DELAY_SHRINK_ACTIVE_IN_MS, DURATION_SHRINK_ACTIVE_IN_MS));
|
||||
|
||||
if (!qFuzzyIsNull(m_startFraction)) {
|
||||
m_startFraction = 0.0;
|
||||
emit startFractionChanged();
|
||||
}
|
||||
const auto oldEndFrac = m_endFraction;
|
||||
m_endFraction = std::lerp(END_FRACTION_RANGE[0], END_FRACTION_RANGE[1], fraction);
|
||||
|
||||
// Completing animation.
|
||||
if (m_completeEndProgress > 0) {
|
||||
m_endFraction *= 1 - m_completeEndProgress;
|
||||
}
|
||||
|
||||
if (!qFuzzyCompare(m_endFraction + 1.0, oldEndFrac + 1.0)) {
|
||||
emit endFractionChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void CircularIndicatorManager::updateAdvance(qreal progress) {
|
||||
using namespace advance;
|
||||
const auto playtime = progress * TOTAL_DURATION_IN_MS;
|
||||
|
||||
// Adds constant rotation to segment positions.
|
||||
m_startFraction = CONSTANT_ROTATION_DEGREES * progress + TAIL_DEGREES_OFFSET;
|
||||
m_endFraction = CONSTANT_ROTATION_DEGREES * progress;
|
||||
|
||||
// Adds cycle specific rotation to segment positions.
|
||||
for (size_t cycleIndex = 0; cycleIndex < TOTAL_CYCLES; ++cycleIndex) {
|
||||
// While expanding.
|
||||
qreal fraction = getFractionInRange(playtime, DELAY_TO_EXPAND_IN_MS[cycleIndex], DURATION_TO_EXPAND_IN_MS);
|
||||
m_endFraction += m_curve.valueForProgress(fraction) * EXTRA_DEGREES_PER_CYCLE;
|
||||
|
||||
// While collapsing.
|
||||
fraction = getFractionInRange(playtime, DELAY_TO_COLLAPSE_IN_MS[cycleIndex], DURATION_TO_COLLAPSE_IN_MS);
|
||||
m_startFraction += m_curve.valueForProgress(fraction) * EXTRA_DEGREES_PER_CYCLE;
|
||||
}
|
||||
|
||||
// Closes the gap between head and tail for complete end.
|
||||
m_startFraction += (m_endFraction - m_startFraction) * m_completeEndProgress;
|
||||
|
||||
m_startFraction /= 360.0;
|
||||
m_endFraction /= 360.0;
|
||||
|
||||
emit startFractionChanged();
|
||||
emit endFractionChanged();
|
||||
}
|
||||
|
||||
} // namespace caelestia
|
||||
72
plugin/src/Caelestia/Managers/circularindicatormanager.hpp
Normal file
72
plugin/src/Caelestia/Managers/circularindicatormanager.hpp
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
#pragma once
|
||||
|
||||
#include <qeasingcurve.h>
|
||||
#include <qobject.h>
|
||||
#include <qqmlintegration.h>
|
||||
|
||||
namespace caelestia {
|
||||
|
||||
class CircularIndicatorManager : public QObject {
|
||||
Q_OBJECT
|
||||
QML_ELEMENT
|
||||
|
||||
Q_PROPERTY(qreal startFraction READ startFraction NOTIFY startFractionChanged)
|
||||
Q_PROPERTY(qreal endFraction READ endFraction NOTIFY endFractionChanged)
|
||||
Q_PROPERTY(qreal rotation READ rotation NOTIFY rotationChanged)
|
||||
Q_PROPERTY(qreal progress READ progress WRITE setProgress NOTIFY progressChanged)
|
||||
Q_PROPERTY(qreal completeEndProgress READ completeEndProgress WRITE setCompleteEndProgress NOTIFY
|
||||
completeEndProgressChanged)
|
||||
Q_PROPERTY(qreal duration READ duration NOTIFY indeterminateAnimationTypeChanged)
|
||||
Q_PROPERTY(qreal completeEndDuration READ completeEndDuration NOTIFY indeterminateAnimationTypeChanged)
|
||||
Q_PROPERTY(IndeterminateAnimationType indeterminateAnimationType READ indeterminateAnimationType WRITE
|
||||
setIndeterminateAnimationType NOTIFY indeterminateAnimationTypeChanged)
|
||||
|
||||
public:
|
||||
explicit CircularIndicatorManager(QObject* parent = nullptr);
|
||||
|
||||
enum IndeterminateAnimationType {
|
||||
Advance = 0,
|
||||
Retreat
|
||||
};
|
||||
Q_ENUM(IndeterminateAnimationType)
|
||||
|
||||
[[nodiscard]] qreal startFraction() const;
|
||||
[[nodiscard]] qreal endFraction() const;
|
||||
[[nodiscard]] qreal rotation() const;
|
||||
|
||||
[[nodiscard]] qreal progress() const;
|
||||
void setProgress(qreal progress);
|
||||
|
||||
[[nodiscard]] qreal completeEndProgress() const;
|
||||
void setCompleteEndProgress(qreal progress);
|
||||
|
||||
[[nodiscard]] qreal duration() const;
|
||||
[[nodiscard]] qreal completeEndDuration() const;
|
||||
|
||||
[[nodiscard]] IndeterminateAnimationType indeterminateAnimationType() const;
|
||||
void setIndeterminateAnimationType(IndeterminateAnimationType t);
|
||||
|
||||
signals:
|
||||
void startFractionChanged();
|
||||
void endFractionChanged();
|
||||
void rotationChanged();
|
||||
void progressChanged();
|
||||
void completeEndProgressChanged();
|
||||
void indeterminateAnimationTypeChanged();
|
||||
|
||||
private:
|
||||
IndeterminateAnimationType m_type;
|
||||
QEasingCurve m_curve;
|
||||
|
||||
qreal m_progress;
|
||||
qreal m_startFraction;
|
||||
qreal m_endFraction;
|
||||
qreal m_rotation;
|
||||
qreal m_completeEndProgress;
|
||||
|
||||
void update(qreal progress);
|
||||
void updateAdvance(qreal progress);
|
||||
void updateRetreat(qreal progress);
|
||||
};
|
||||
|
||||
} // namespace caelestia
|
||||
Loading…
Add table
Reference in a new issue