dashboard: media bongo cat
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3 changed files with 102 additions and 0 deletions
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assets/bongocat.gif
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assets/bongocat.gif
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assets/realtime-beat-detector.py
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73
assets/realtime-beat-detector.py
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#!/bin/python
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import pyaudio
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import numpy as np
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import aubio
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import signal
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import sys
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from typing import List, Tuple
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class BeatDetector:
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def __init__(self, buf_size: int):
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self.buf_size: int = buf_size
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# Set up pyaudio and aubio beat detector
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self.audio: pyaudio.PyAudio = pyaudio.PyAudio()
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samplerate: int = 44100
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self.stream: pyaudio.Stream = self.audio.open(
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format=pyaudio.paFloat32,
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channels=1,
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rate=samplerate,
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input=True,
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frames_per_buffer=self.buf_size,
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stream_callback=self._pyaudio_callback
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)
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fft_size: int = self.buf_size * 2
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# tempo detection
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self.tempo: aubio.tempo = aubio.tempo("default", fft_size, self.buf_size, samplerate)
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# this one is called every time enough audio data (buf_size) has been read by the stream
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def _pyaudio_callback(self, in_data, frame_count, time_info, status):
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# Interpret a buffer as a 1-dimensional array (aubio do not work with raw data)
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audio_data = np.frombuffer(in_data, dtype=np.float32)
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# true if beat present
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beat = self.tempo(audio_data)
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# if beat detected, calculate BPM and send to OSC
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if beat[0]:
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print(self.tempo.get_bpm(), flush=True)
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return None, pyaudio.paContinue # Tell pyAudio to continue
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def __del__(self):
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self.stream.close()
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self.audio.terminate()
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print('--- Stopped ---')
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# main
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def main():
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bd = BeatDetector(512)
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# capture ctrl+c to stop gracefully process
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def signal_handler(none, frame):
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bd.stream.stop_stream()
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bd.stream.close()
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bd.audio.terminate()
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print(' ===> Ctrl + C')
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sys.exit(0)
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signal.signal(signal.SIGINT, signal_handler)
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# Audio processing happens in separate thread, so put this thread to sleep
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signal.pause()
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# main run
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if __name__ == "__main__":
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main()
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@ -1,6 +1,8 @@
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import "root:/widgets"
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import "root:/services"
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import "root:/config"
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import Quickshell
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import Quickshell.Io
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import Quickshell.Widgets
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import QtQuick
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import QtQuick.Shapes
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@ -210,6 +212,33 @@ Item {
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}
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}
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AnimatedImage {
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id: bongocat
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottomMargin: Appearance.padding.large
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anchors.margins: Appearance.padding.large * 2
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playing: false
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source: "root:/assets/bongocat.gif"
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asynchronous: true
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fillMode: AnimatedImage.PreserveAspectFit
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z: -1
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Process {
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running: true
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command: [`${Quickshell.shellRoot}/assets/realtime-beat-detector.py`]
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stdout: SplitParser {
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onRead: data => {
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if (Players.active?.isPlaying)
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bongocat.currentFrame++;
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}
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}
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}
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}
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component Control: StyledRect {
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id: control
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