fix: sparkline div by 0
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1 changed files with 3 additions and 0 deletions
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@ -27,6 +27,9 @@ void SparklineItem::paint(QPainter* painter) {
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}
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void SparklineItem::drawLine(QPainter* painter, CircularBuffer* buffer, const QColor& color, qreal fillAlpha) {
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void SparklineItem::drawLine(QPainter* painter, CircularBuffer* buffer, const QColor& color, qreal fillAlpha) {
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if (m_historyLength < 2)
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return;
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const qreal w = width();
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const qreal w = width();
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const qreal h = height();
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const qreal h = height();
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const int len = buffer->count();
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const int len = buffer->count();
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