F2: NsNotifications.qml "Clear" mirrors the service (Notifs.list.slice() →
n.close()) instead of n.notification?.dismiss() — cards now actually leave the
list, and it works for disk-restored notifications (whose notification is null).
C2: Toggles.qml gameMode delegate launches the guarded switch-to-gaming via
Quickshell.execDetached (debounced + disabled + 5s timer so a double-click can't
fire two SDDM restarts), and the tile is hidden entirely when DeckShift isn't
installed (Process probe for the gamescope session file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- About page: replace caelestia AnimatedLogo with the NoSignal logo
(assets/nosignal-logo.png), title "NoSignal", version reads "V1".
- Square every remaining curved element to match the no-curves design:
avatars, toggle/icon circles, power/media buttons, slider tracks+handles,
NsSwitch track+knob, notification dot, calendar today, lock avatar -> radius 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Route the redesign's icons through JetBrains Mono Nerd Font instead of Material
Symbols, for visual consistency with the JetBrains Mono text.
- services/Glyphs.qml: Material-Symbol-name -> Nerd Font (Font Awesome range)
codepoint map (via String.fromCharCode), covering bar/panel icons + the
dynamic Icons.getX() returns; get() falls back to a "?" glyph.
- components/NsIcon.qml: reactive icon component (input `icon` = name -> mapped
glyph), so dynamic icons (volume/battery/play-pause) stay live. Uses the
"Mono" NF variant so glyphs center in a fixed cell.
- Converted all MaterialIcon usages in NsBar + the 9 panels to NsIcon.
caelestia core (nexus/launcher/osd/lock) still uses Material Symbols — no
breakage (mixed), to be converted next with an expanded Glyphs map.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>