nosignal-shell/plugin/src/Caelestia/Config/anim.cpp
2026-04-12 22:38:36 +10:00

102 lines
2.7 KiB
C++

#include "anim.hpp"
#include "appearanceconfig.hpp"
#include "tokens.hpp"
#include <qpoint.h>
namespace caelestia::config {
AnimTokens::AnimTokens(QObject* parent)
: QObject(parent) {}
QEasingCurve AnimTokens::emphasized() const {
return m_emphasized;
}
QEasingCurve AnimTokens::emphasizedAccel() const {
return m_emphasizedAccel;
}
QEasingCurve AnimTokens::emphasizedDecel() const {
return m_emphasizedDecel;
}
QEasingCurve AnimTokens::standard() const {
return m_standard;
}
QEasingCurve AnimTokens::standardAccel() const {
return m_standardAccel;
}
QEasingCurve AnimTokens::standardDecel() const {
return m_standardDecel;
}
QEasingCurve AnimTokens::expressiveFastSpatial() const {
return m_expressiveFastSpatial;
}
QEasingCurve AnimTokens::expressiveDefaultSpatial() const {
return m_expressiveDefaultSpatial;
}
QEasingCurve AnimTokens::expressiveSlowSpatial() const {
return m_expressiveSlowSpatial;
}
AnimDurations* AnimTokens::durations() const {
return m_durations;
}
QEasingCurve AnimTokens::buildCurve(const QList<qreal>& points) {
QEasingCurve curve(QEasingCurve::BezierSpline);
// Points come in pairs of (x, y) forming cubic bezier segments.
// Each segment needs 3 control points: c1, c2, endPoint.
// So 6 values per segment: c1x, c1y, c2x, c2y, endX, endY.
for (int i = 0; i + 5 < points.size(); i += 6) {
QPointF c1(points[i], points[i + 1]);
QPointF c2(points[i + 2], points[i + 3]);
QPointF end(points[i + 4], points[i + 5]);
curve.addCubicBezierSegment(c1, c2, end);
}
return curve;
}
void AnimTokens::rebuildCurves() {
if (!m_curves)
return;
m_emphasized = buildCurve(m_curves->emphasized());
m_emphasizedAccel = buildCurve(m_curves->emphasizedAccel());
m_emphasizedDecel = buildCurve(m_curves->emphasizedDecel());
m_standard = buildCurve(m_curves->standard());
m_standardAccel = buildCurve(m_curves->standardAccel());
m_standardDecel = buildCurve(m_curves->standardDecel());
m_expressiveFastSpatial = buildCurve(m_curves->expressiveFastSpatial());
m_expressiveDefaultSpatial = buildCurve(m_curves->expressiveDefaultSpatial());
m_expressiveSlowSpatial = buildCurve(m_curves->expressiveSlowSpatial());
emit curvesChanged();
}
void AnimTokens::bindCurves(AnimCurves* curves) {
m_curves = curves;
// Rebuild when any curve control points change
connect(curves, &AnimCurves::propertiesChanged, this, &AnimTokens::rebuildCurves);
rebuildCurves();
}
void AnimTokens::bindDurations(AnimDurations* durations) {
if (m_durations == durations)
return;
m_durations = durations;
emit durationsChanged();
}
} // namespace caelestia::config