nosignal-shell/modules/dashboard/dash/Media.qml
Thanh Minh 46174d1934
dashboard/performance: new design, configurable, controlcenter support (#975)
* feat(dashboard): add configurable performance resources

- Add config options to show/hide Battery, GPU, CPU, Memory, Storage
- Make dashboard responsive based on number of visible resources
- Scale resource sizes and spacing dynamically for 3, 4, or 5 items
- Battery shows charge status and time remaining/to full
- Each resource can be individually toggled via config

* fix(dashboard): add dynamic right margin for last visible resource

Ensures the rightmost resource always has proper margin to prevent
content from being cut off at the edge

* fix(performance): comment out duplicated value2 properties for memory and storage resources

* controlcenter: add settings for dashboard

* feat: handle readonly properties and re-usable codes

* Feature/performance tab rework (#5)

* dashboard/performance: rework tab with card-based grid layout

- Replace circular arc meters with card-based grid layout
- CPU/GPU cards show hardware name, usage and temperature with horizontal bars
- Memory card with 3/4 arc indicator and used/total at bottom
- Storage card shows physical disks from lsblk with aggregated partition usage
- Add cpuName, gpuName, cpuFreq, cpuMaxFreq, disks properties to SystemUsage
- Clean hardware names (remove Intel/AMD/NVIDIA prefixes, TM/R symbols)

* dashboard/performance: new hero card design

* dashboard/performance: update storage indicators to be reponsive to the physical disks count

* dashboard/performance: fix the overlay bounding issue

* dashboard/perfromance: refactor code

* dashboard/performance: add battery gauge

* dashboard/performance: correct battery icon

* dashboard/performance: configurable battery

* dashboard/performance: update layout

* dashboard/performance: move the "Usage" text on top and smaller the font size

* dashboard/performance: add a lot of configurations

* dashboard/performance: add network metrics

* fix: issue with hot reload

* chore: update default vaule for mainValueSpacing to 0

* chore: group settings into collapasible sections

* chore: making GPU & Battery toggle not showing if not found

* chore: fix network widget spacing & text

* chore: remove old disk bars configs, add update interval

* chore: remove old & unused value, functions

* chore: network graph update smoothly when data points change

* chore: refactor settings

- de-flood settings, most of the font & size setting now follow the
global Appearance config
- Most of sliders are not needed anymore, only keep the update interval
slider
- clean up

* chore: remove readonly properties from the controlcenter/dashboard.

* chore: minor fix

* fix: fix warning about onPercChange()

* fix: network metrics negative number

* fix: add minimal height & width, placeholder for none toggled

* fix: network graph move smoothly (#6)

* fix: network graph move smoothly

* clean up

* fix: graph animation even more smooth

* fix: padding issue

* chore: network icons short description

* fix

---------

Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
2026-02-19 22:53:22 +11:00

254 lines
7.5 KiB
QML

import qs.components
import qs.services
import qs.config
import qs.utils
import Caelestia.Services
import QtQuick
import QtQuick.Shapes
Item {
id: root
property real playerProgress: {
const active = Players.active;
return active?.length ? active.position / active.length : 0;
}
anchors.top: parent.top
anchors.bottom: parent.bottom
implicitWidth: Config.dashboard.sizes.mediaWidth
Behavior on playerProgress {
Anim {
duration: Appearance.anim.durations.large
}
}
Timer {
running: Players.active?.isPlaying ?? false
interval: Config.dashboard.mediaUpdateInterval
triggeredOnStart: true
repeat: true
onTriggered: Players.active?.positionChanged()
}
ServiceRef {
service: Audio.beatTracker
}
Shape {
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "transparent"
strokeColor: Colours.layer(Colours.palette.m3surfaceContainerHigh, 2)
strokeWidth: Config.dashboard.sizes.mediaProgressThickness
capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
PathAngleArc {
centerX: cover.x + cover.width / 2
centerY: cover.y + cover.height / 2
radiusX: (cover.width + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
radiusY: (cover.height + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
startAngle: -90 - Config.dashboard.sizes.mediaProgressSweep / 2
sweepAngle: Config.dashboard.sizes.mediaProgressSweep
}
Behavior on strokeColor {
CAnim {}
}
}
ShapePath {
fillColor: "transparent"
strokeColor: Colours.palette.m3primary
strokeWidth: Config.dashboard.sizes.mediaProgressThickness
capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
PathAngleArc {
centerX: cover.x + cover.width / 2
centerY: cover.y + cover.height / 2
radiusX: (cover.width + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
radiusY: (cover.height + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
startAngle: -90 - Config.dashboard.sizes.mediaProgressSweep / 2
sweepAngle: Config.dashboard.sizes.mediaProgressSweep * root.playerProgress
}
Behavior on strokeColor {
CAnim {}
}
}
}
StyledClippingRect {
id: cover
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: Appearance.padding.large + Config.dashboard.sizes.mediaProgressThickness + Appearance.spacing.small
implicitHeight: width
color: Colours.tPalette.m3surfaceContainerHigh
radius: Infinity
MaterialIcon {
anchors.centerIn: parent
grade: 200
text: "art_track"
color: Colours.palette.m3onSurfaceVariant
font.pointSize: (parent.width * 0.4) || 1
}
Image {
id: image
anchors.fill: parent
source: Players.active?.trackArtUrl ?? "" // qmllint disable incompatible-type
asynchronous: true
fillMode: Image.PreserveAspectCrop
sourceSize.width: width
sourceSize.height: height
}
}
StyledText {
id: title
anchors.top: cover.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: Appearance.spacing.normal
animate: true
horizontalAlignment: Text.AlignHCenter
text: (Players.active?.trackTitle ?? qsTr("No media")) || qsTr("Unknown title")
color: Colours.palette.m3primary
font.pointSize: Appearance.font.size.normal
width: parent.implicitWidth - Appearance.padding.large * 2
elide: Text.ElideRight
}
StyledText {
id: album
anchors.top: title.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: Appearance.spacing.small
animate: true
horizontalAlignment: Text.AlignHCenter
text: (Players.active?.trackAlbum ?? qsTr("No media")) || qsTr("Unknown album")
color: Colours.palette.m3outline
font.pointSize: Appearance.font.size.small
width: parent.implicitWidth - Appearance.padding.large * 2
elide: Text.ElideRight
}
StyledText {
id: artist
anchors.top: album.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: Appearance.spacing.small
animate: true
horizontalAlignment: Text.AlignHCenter
text: (Players.active?.trackArtist ?? qsTr("No media")) || qsTr("Unknown artist")
color: Colours.palette.m3secondary
width: parent.implicitWidth - Appearance.padding.large * 2
elide: Text.ElideRight
}
Row {
id: controls
anchors.top: artist.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: Appearance.spacing.smaller
spacing: Appearance.spacing.small
Control {
icon: "skip_previous"
canUse: Players.active?.canGoPrevious ?? false
function onClicked(): void {
Players.active?.previous();
}
}
Control {
icon: Players.active?.isPlaying ? "pause" : "play_arrow"
canUse: Players.active?.canTogglePlaying ?? false
function onClicked(): void {
Players.active?.togglePlaying();
}
}
Control {
icon: "skip_next"
canUse: Players.active?.canGoNext ?? false
function onClicked(): void {
Players.active?.next();
}
}
}
AnimatedImage {
id: bongocat
anchors.top: controls.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.topMargin: Appearance.spacing.small
anchors.bottomMargin: Appearance.padding.large
anchors.margins: Appearance.padding.large * 2
playing: Players.active?.isPlaying ?? false
speed: Audio.beatTracker.bpm / Appearance.anim.mediaGifSpeedAdjustment
source: Paths.absolutePath(Config.paths.mediaGif)
asynchronous: true
fillMode: AnimatedImage.PreserveAspectFit
}
component Control: StyledRect {
id: control
required property string icon
required property bool canUse
function onClicked(): void {
}
implicitWidth: Math.max(icon.implicitHeight, icon.implicitHeight) + Appearance.padding.small
implicitHeight: implicitWidth
StateLayer {
disabled: !control.canUse
radius: Appearance.rounding.full
function onClicked(): void {
control.onClicked();
}
}
MaterialIcon {
id: icon
anchors.centerIn: parent
anchors.verticalCenterOffset: font.pointSize * 0.05
animate: true
text: control.icon
color: control.canUse ? Colours.palette.m3onSurface : Colours.palette.m3outline
font.pointSize: Appearance.font.size.large
}
}
}