* feat(dashboard): add configurable performance resources - Add config options to show/hide Battery, GPU, CPU, Memory, Storage - Make dashboard responsive based on number of visible resources - Scale resource sizes and spacing dynamically for 3, 4, or 5 items - Battery shows charge status and time remaining/to full - Each resource can be individually toggled via config * fix(dashboard): add dynamic right margin for last visible resource Ensures the rightmost resource always has proper margin to prevent content from being cut off at the edge * fix(performance): comment out duplicated value2 properties for memory and storage resources * controlcenter: add settings for dashboard * feat: handle readonly properties and re-usable codes * Feature/performance tab rework (#5) * dashboard/performance: rework tab with card-based grid layout - Replace circular arc meters with card-based grid layout - CPU/GPU cards show hardware name, usage and temperature with horizontal bars - Memory card with 3/4 arc indicator and used/total at bottom - Storage card shows physical disks from lsblk with aggregated partition usage - Add cpuName, gpuName, cpuFreq, cpuMaxFreq, disks properties to SystemUsage - Clean hardware names (remove Intel/AMD/NVIDIA prefixes, TM/R symbols) * dashboard/performance: new hero card design * dashboard/performance: update storage indicators to be reponsive to the physical disks count * dashboard/performance: fix the overlay bounding issue * dashboard/perfromance: refactor code * dashboard/performance: add battery gauge * dashboard/performance: correct battery icon * dashboard/performance: configurable battery * dashboard/performance: update layout * dashboard/performance: move the "Usage" text on top and smaller the font size * dashboard/performance: add a lot of configurations * dashboard/performance: add network metrics * fix: issue with hot reload * chore: update default vaule for mainValueSpacing to 0 * chore: group settings into collapasible sections * chore: making GPU & Battery toggle not showing if not found * chore: fix network widget spacing & text * chore: remove old disk bars configs, add update interval * chore: remove old & unused value, functions * chore: network graph update smoothly when data points change * chore: refactor settings - de-flood settings, most of the font & size setting now follow the global Appearance config - Most of sliders are not needed anymore, only keep the update interval slider - clean up * chore: remove readonly properties from the controlcenter/dashboard. * chore: minor fix * fix: fix warning about onPercChange() * fix: network metrics negative number * fix: add minimal height & width, placeholder for none toggled * fix: network graph move smoothly (#6) * fix: network graph move smoothly * clean up * fix: graph animation even more smooth * fix: padding issue * chore: network icons short description * fix --------- Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
175 lines
4.1 KiB
QML
175 lines
4.1 KiB
QML
pragma ComponentBehavior: Bound
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import "bluetooth"
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import "network"
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import "audio"
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import "appearance"
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import "taskbar"
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import "launcher"
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import "dashboard"
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import qs.components
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import qs.services
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import qs.config
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import qs.modules.controlcenter
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import Quickshell.Widgets
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import QtQuick
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import QtQuick.Layouts
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ClippingRectangle {
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id: root
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required property Session session
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readonly property bool initialOpeningComplete: layout.initialOpeningComplete
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color: "transparent"
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clip: true
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focus: false
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activeFocusOnTab: false
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MouseArea {
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anchors.fill: parent
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z: -1
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onPressed: function (mouse) {
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root.focus = true;
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mouse.accepted = false;
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}
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}
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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root.focus = true;
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}
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}
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ColumnLayout {
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id: layout
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spacing: 0
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y: -root.session.activeIndex * root.height
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clip: true
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property bool animationComplete: true
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property bool initialOpeningComplete: false
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Timer {
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id: animationDelayTimer
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interval: Appearance.anim.durations.normal
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onTriggered: {
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layout.animationComplete = true;
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}
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}
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Timer {
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id: initialOpeningTimer
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interval: Appearance.anim.durations.large
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running: true
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onTriggered: {
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layout.initialOpeningComplete = true;
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}
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}
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Repeater {
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model: PaneRegistry.count
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Pane {
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required property int index
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paneIndex: index
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componentPath: PaneRegistry.getByIndex(index).component
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}
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}
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Behavior on y {
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Anim {}
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}
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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layout.animationComplete = false;
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animationDelayTimer.restart();
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}
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}
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}
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component Pane: Item {
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id: pane
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required property int paneIndex
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required property string componentPath
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implicitWidth: root.width
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implicitHeight: root.height
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property bool hasBeenLoaded: false
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function updateActive(): void {
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const diff = Math.abs(root.session.activeIndex - pane.paneIndex);
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const isActivePane = diff === 0;
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let shouldBeActive = false;
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if (!layout.initialOpeningComplete) {
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shouldBeActive = isActivePane;
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} else {
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if (diff <= 1) {
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shouldBeActive = true;
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} else if (pane.hasBeenLoaded) {
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shouldBeActive = true;
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} else {
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shouldBeActive = layout.animationComplete;
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}
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}
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loader.active = shouldBeActive;
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}
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Loader {
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id: loader
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anchors.fill: parent
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clip: false
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active: false
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Component.onCompleted: {
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Qt.callLater(pane.updateActive);
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}
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onActiveChanged: {
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if (active && !pane.hasBeenLoaded) {
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pane.hasBeenLoaded = true;
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}
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if (active && !item) {
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loader.setSource(pane.componentPath, {
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"session": root.session
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});
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}
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}
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onItemChanged: {
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if (item) {
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pane.hasBeenLoaded = true;
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}
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}
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}
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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pane.updateActive();
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}
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}
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Connections {
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target: layout
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function onInitialOpeningCompleteChanged(): void {
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pane.updateActive();
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}
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function onAnimationCompleteChanged(): void {
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pane.updateActive();
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}
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}
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}
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}
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