nosignal-shell/modules/osd/Background.qml
Robin Seger c588794b20
feat: fullscreen notification & toasts overlay (#1276)
* reworked fullscreen mode as transforming shell

* controlcenter configuring of toasts & notifs

* fix animation on fs switch

* border rounding & shadow animation

* change controlcenter notifications layout

* stay on WlrLayer.Overlay, use Anim

* ci: update action versions

* qmlformat

* format take two

* third time's the charm

* fix: special workspace fullscreen

* fix: bar width border.thickness on non-persistent behaviour

* merge fix

* stop layout shift on close

* last few conventions sorted

* linting

* maximized state to fullscreen

---------

Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
2026-03-29 15:22:00 +11:00

59 lines
1.5 KiB
QML

import QtQuick
import QtQuick.Shapes
import qs.components
import qs.services
ShapePath {
id: root
required property Wrapper wrapper
required property real rounding
readonly property bool flatten: wrapper.width < rounding * 2
readonly property real roundingX: flatten ? wrapper.width / 2 : rounding
strokeWidth: -1
fillColor: Colours.palette.m3surface
PathArc {
relativeX: -root.roundingX
relativeY: root.rounding
radiusX: Math.min(root.rounding, root.wrapper.width)
radiusY: root.rounding
}
PathLine {
relativeX: -(root.wrapper.width - root.roundingX * 2)
relativeY: 0
}
PathArc {
relativeX: -root.roundingX
relativeY: root.rounding
radiusX: Math.min(root.rounding, root.wrapper.width)
radiusY: root.rounding
direction: PathArc.Counterclockwise
}
PathLine {
relativeX: 0
relativeY: root.wrapper.height - root.rounding * 2
}
PathArc {
relativeX: root.roundingX
relativeY: root.rounding
radiusX: Math.min(root.rounding, root.wrapper.width)
radiusY: root.rounding
direction: PathArc.Counterclockwise
}
PathLine {
relativeX: root.wrapper.width - root.roundingX * 2
relativeY: 0
}
PathArc {
relativeX: root.roundingX
relativeY: root.rounding
radiusX: Math.min(root.rounding, root.wrapper.width)
radiusY: root.rounding
}
Behavior on fillColor {
CAnim {}
}
}