* feat(dashboard): add configurable performance resources - Add config options to show/hide Battery, GPU, CPU, Memory, Storage - Make dashboard responsive based on number of visible resources - Scale resource sizes and spacing dynamically for 3, 4, or 5 items - Battery shows charge status and time remaining/to full - Each resource can be individually toggled via config * fix(dashboard): add dynamic right margin for last visible resource Ensures the rightmost resource always has proper margin to prevent content from being cut off at the edge * fix(performance): comment out duplicated value2 properties for memory and storage resources * controlcenter: add settings for dashboard * feat: handle readonly properties and re-usable codes * Feature/performance tab rework (#5) * dashboard/performance: rework tab with card-based grid layout - Replace circular arc meters with card-based grid layout - CPU/GPU cards show hardware name, usage and temperature with horizontal bars - Memory card with 3/4 arc indicator and used/total at bottom - Storage card shows physical disks from lsblk with aggregated partition usage - Add cpuName, gpuName, cpuFreq, cpuMaxFreq, disks properties to SystemUsage - Clean hardware names (remove Intel/AMD/NVIDIA prefixes, TM/R symbols) * dashboard/performance: new hero card design * dashboard/performance: update storage indicators to be reponsive to the physical disks count * dashboard/performance: fix the overlay bounding issue * dashboard/perfromance: refactor code * dashboard/performance: add battery gauge * dashboard/performance: correct battery icon * dashboard/performance: configurable battery * dashboard/performance: update layout * dashboard/performance: move the "Usage" text on top and smaller the font size * dashboard/performance: add a lot of configurations * dashboard/performance: add network metrics * fix: issue with hot reload * chore: update default vaule for mainValueSpacing to 0 * chore: group settings into collapasible sections * chore: making GPU & Battery toggle not showing if not found * chore: fix network widget spacing & text * chore: remove old disk bars configs, add update interval * chore: remove old & unused value, functions * chore: network graph update smoothly when data points change * chore: refactor settings - de-flood settings, most of the font & size setting now follow the global Appearance config - Most of sliders are not needed anymore, only keep the update interval slider - clean up * chore: remove readonly properties from the controlcenter/dashboard. * chore: minor fix * fix: fix warning about onPercChange() * fix: network metrics negative number * fix: add minimal height & width, placeholder for none toggled * fix: network graph move smoothly (#6) * fix: network graph move smoothly * clean up * fix: graph animation even more smooth * fix: padding issue * chore: network icons short description * fix --------- Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
254 lines
7.5 KiB
QML
254 lines
7.5 KiB
QML
import qs.components
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import qs.services
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import qs.config
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import qs.utils
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import Caelestia.Services
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import QtQuick
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import QtQuick.Shapes
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Item {
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id: root
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property real playerProgress: {
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const active = Players.active;
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return active?.length ? active.position / active.length : 0;
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}
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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implicitWidth: Config.dashboard.sizes.mediaWidth
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Behavior on playerProgress {
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Anim {
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duration: Appearance.anim.durations.large
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}
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}
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Timer {
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running: Players.active?.isPlaying ?? false
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interval: Config.dashboard.mediaUpdateInterval
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triggeredOnStart: true
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repeat: true
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onTriggered: Players.active?.positionChanged()
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}
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ServiceRef {
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service: Audio.beatTracker
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}
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Shape {
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: "transparent"
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strokeColor: Colours.layer(Colours.palette.m3surfaceContainerHigh, 2)
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strokeWidth: Config.dashboard.sizes.mediaProgressThickness
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capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
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PathAngleArc {
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centerX: cover.x + cover.width / 2
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centerY: cover.y + cover.height / 2
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radiusX: (cover.width + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
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radiusY: (cover.height + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
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startAngle: -90 - Config.dashboard.sizes.mediaProgressSweep / 2
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sweepAngle: Config.dashboard.sizes.mediaProgressSweep
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}
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Behavior on strokeColor {
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CAnim {}
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}
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}
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ShapePath {
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fillColor: "transparent"
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strokeColor: Colours.palette.m3primary
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strokeWidth: Config.dashboard.sizes.mediaProgressThickness
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capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
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PathAngleArc {
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centerX: cover.x + cover.width / 2
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centerY: cover.y + cover.height / 2
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radiusX: (cover.width + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
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radiusY: (cover.height + Config.dashboard.sizes.mediaProgressThickness) / 2 + Appearance.spacing.small
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startAngle: -90 - Config.dashboard.sizes.mediaProgressSweep / 2
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sweepAngle: Config.dashboard.sizes.mediaProgressSweep * root.playerProgress
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}
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Behavior on strokeColor {
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CAnim {}
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}
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}
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}
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StyledClippingRect {
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id: cover
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.margins: Appearance.padding.large + Config.dashboard.sizes.mediaProgressThickness + Appearance.spacing.small
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implicitHeight: width
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color: Colours.tPalette.m3surfaceContainerHigh
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radius: Infinity
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MaterialIcon {
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anchors.centerIn: parent
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grade: 200
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text: "art_track"
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color: Colours.palette.m3onSurfaceVariant
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font.pointSize: (parent.width * 0.4) || 1
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}
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Image {
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id: image
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anchors.fill: parent
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source: Players.active?.trackArtUrl ?? "" // qmllint disable incompatible-type
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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sourceSize.width: width
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sourceSize.height: height
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}
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}
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StyledText {
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id: title
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anchors.top: cover.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.topMargin: Appearance.spacing.normal
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animate: true
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horizontalAlignment: Text.AlignHCenter
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text: (Players.active?.trackTitle ?? qsTr("No media")) || qsTr("Unknown title")
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color: Colours.palette.m3primary
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font.pointSize: Appearance.font.size.normal
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width: parent.implicitWidth - Appearance.padding.large * 2
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elide: Text.ElideRight
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}
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StyledText {
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id: album
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anchors.top: title.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.topMargin: Appearance.spacing.small
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animate: true
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horizontalAlignment: Text.AlignHCenter
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text: (Players.active?.trackAlbum ?? qsTr("No media")) || qsTr("Unknown album")
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color: Colours.palette.m3outline
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font.pointSize: Appearance.font.size.small
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width: parent.implicitWidth - Appearance.padding.large * 2
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elide: Text.ElideRight
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}
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StyledText {
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id: artist
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anchors.top: album.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.topMargin: Appearance.spacing.small
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animate: true
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horizontalAlignment: Text.AlignHCenter
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text: (Players.active?.trackArtist ?? qsTr("No media")) || qsTr("Unknown artist")
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color: Colours.palette.m3secondary
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width: parent.implicitWidth - Appearance.padding.large * 2
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elide: Text.ElideRight
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}
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Row {
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id: controls
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anchors.top: artist.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.topMargin: Appearance.spacing.smaller
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spacing: Appearance.spacing.small
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Control {
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icon: "skip_previous"
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canUse: Players.active?.canGoPrevious ?? false
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function onClicked(): void {
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Players.active?.previous();
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}
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}
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Control {
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icon: Players.active?.isPlaying ? "pause" : "play_arrow"
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canUse: Players.active?.canTogglePlaying ?? false
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function onClicked(): void {
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Players.active?.togglePlaying();
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}
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}
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Control {
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icon: "skip_next"
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canUse: Players.active?.canGoNext ?? false
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function onClicked(): void {
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Players.active?.next();
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}
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}
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}
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AnimatedImage {
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id: bongocat
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anchors.top: controls.bottom
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.topMargin: Appearance.spacing.small
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anchors.bottomMargin: Appearance.padding.large
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anchors.margins: Appearance.padding.large * 2
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playing: Players.active?.isPlaying ?? false
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speed: Audio.beatTracker.bpm / Appearance.anim.mediaGifSpeedAdjustment
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source: Paths.absolutePath(Config.paths.mediaGif)
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asynchronous: true
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fillMode: AnimatedImage.PreserveAspectFit
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}
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component Control: StyledRect {
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id: control
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required property string icon
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required property bool canUse
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function onClicked(): void {
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}
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implicitWidth: Math.max(icon.implicitHeight, icon.implicitHeight) + Appearance.padding.small
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implicitHeight: implicitWidth
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StateLayer {
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disabled: !control.canUse
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radius: Appearance.rounding.full
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function onClicked(): void {
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control.onClicked();
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}
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}
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MaterialIcon {
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id: icon
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anchors.centerIn: parent
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anchors.verticalCenterOffset: font.pointSize * 0.05
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animate: true
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text: control.icon
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color: control.canUse ? Colours.palette.m3onSurface : Colours.palette.m3outline
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font.pointSize: Appearance.font.size.large
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}
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}
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}
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