193 lines
5.5 KiB
QML
193 lines
5.5 KiB
QML
pragma ComponentBehavior: Bound
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import "bluetooth"
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import "network"
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import "audio"
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import "appearance"
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import "taskbar"
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import "launcher"
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import qs.components
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import qs.services
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import qs.config
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import qs.modules.controlcenter
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import Quickshell.Widgets
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import QtQuick
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import QtQuick.Layouts
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ClippingRectangle {
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id: root
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required property Session session
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// Expose initialOpeningComplete so parent can check if opening animation is done
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readonly property bool initialOpeningComplete: layout.initialOpeningComplete
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color: "transparent"
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clip: true
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focus: false
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activeFocusOnTab: false
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// Clear focus when clicking anywhere in the panes area
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MouseArea {
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anchors.fill: parent
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z: -1
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onPressed: function(mouse) {
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root.focus = true;
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mouse.accepted = false;
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}
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}
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// Clear focus when switching panes
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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root.focus = true;
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}
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}
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ColumnLayout {
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id: layout
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spacing: 0
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y: -root.session.activeIndex * root.height
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clip: true
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property bool animationComplete: true
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// Track if initial opening animation has completed
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// During initial opening, only the active pane loads to avoid hiccups
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property bool initialOpeningComplete: false
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Timer {
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id: animationDelayTimer
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interval: Appearance.anim.durations.normal
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onTriggered: {
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layout.animationComplete = true;
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}
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}
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// Timer to detect when initial opening animation completes
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// Uses large duration to cover both normal and detached opening cases
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Timer {
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id: initialOpeningTimer
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interval: Appearance.anim.durations.large
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running: true
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onTriggered: {
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layout.initialOpeningComplete = true;
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}
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}
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Repeater {
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model: PaneRegistry.count
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Pane {
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required property int index
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paneIndex: index
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componentPath: PaneRegistry.getByIndex(index).component
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}
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}
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Behavior on y {
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Anim {}
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}
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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// Mark animation as incomplete and start delay timer
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layout.animationComplete = false;
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animationDelayTimer.restart();
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}
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}
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}
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component Pane: Item {
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id: pane
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required property int paneIndex
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required property string componentPath
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implicitWidth: root.width
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implicitHeight: root.height
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// Track if this pane has ever been loaded to enable caching
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property bool hasBeenLoaded: false
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// Function to compute if this pane should be active
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function updateActive(): void {
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const diff = Math.abs(root.session.activeIndex - pane.paneIndex);
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const isActivePane = diff === 0;
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let shouldBeActive = false;
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// During initial opening animation, only load the active pane
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// This prevents hiccups from multiple panes loading simultaneously
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if (!layout.initialOpeningComplete) {
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shouldBeActive = isActivePane;
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} else {
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// After initial opening, allow current and adjacent panes for smooth transitions
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if (diff <= 1) {
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shouldBeActive = true;
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} else if (pane.hasBeenLoaded) {
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// For distant panes that have been loaded before, keep them active to preserve cached data
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shouldBeActive = true;
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} else {
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// For new distant panes, wait until animation completes to avoid heavy loading during transition
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shouldBeActive = layout.animationComplete;
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}
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}
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loader.active = shouldBeActive;
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}
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Loader {
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id: loader
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anchors.fill: parent
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clip: false
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asynchronous: true
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active: false
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Component.onCompleted: {
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pane.updateActive();
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}
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onActiveChanged: {
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// Mark pane as loaded when it becomes active
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if (active && !pane.hasBeenLoaded) {
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pane.hasBeenLoaded = true;
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}
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// Load the component with initial properties when activated
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if (active && !item) {
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loader.setSource(pane.componentPath, {
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"session": root.session
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});
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}
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}
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onItemChanged: {
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// Mark pane as loaded when item is created
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if (item) {
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pane.hasBeenLoaded = true;
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}
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}
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}
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Connections {
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target: root.session
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function onActiveIndexChanged(): void {
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pane.updateActive();
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}
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}
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Connections {
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target: layout
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function onInitialOpeningCompleteChanged(): void {
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pane.updateActive();
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}
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function onAnimationCompleteChanged(): void {
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pane.updateActive();
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}
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}
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}
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}
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