nosignal-shell/services/GameMode.qml
2 * r + 2 * t 57e3989185
plugin: add hypr extras (#690)
* move machine

* works

* prevent duplicate refreshes

* use instead of hyprctl proc
2025-09-24 23:48:47 +10:00

67 lines
1.7 KiB
QML

pragma Singleton
import qs.services
import qs.config
import Caelestia
import Quickshell
import Quickshell.Io
import QtQuick
Singleton {
id: root
property alias enabled: props.enabled
function setDynamicConfs(): void {
Hypr.message("[[BATCH]]keyword animations:enabled 0;keyword decoration:shadow:enabled 0;keyword decoration:blur:enabled 0;keyword general:gaps_in 0;keyword general:gaps_out 0;keyword general:border_size 1;keyword decoration:rounding 0;keyword general:allow_tearing 1");
}
onEnabledChanged: {
if (enabled) {
setDynamicConfs();
if (Config.utilities.toasts.gameModeChanged)
Toaster.toast(qsTr("Game mode enabled"), qsTr("Disabled Hyprland animations, blur, gaps and shadows"), "gamepad");
} else {
Hypr.message("reload");
if (Config.utilities.toasts.gameModeChanged)
Toaster.toast(qsTr("Game mode disabled"), qsTr("Hyprland settings restored"), "gamepad");
}
}
PersistentProperties {
id: props
property bool enabled: Hypr.options["animations:enabled"] === 0
reloadableId: "gameMode"
}
Connections {
target: Hypr
function onConfigReloaded(): void {
if (props.enabled)
root.setDynamicConfs();
}
}
IpcHandler {
target: "gameMode"
function isEnabled(): bool {
return props.enabled;
}
function toggle(): void {
props.enabled = !props.enabled;
}
function enable(): void {
props.enabled = true;
}
function disable(): void {
props.enabled = false;
}
}
}