- Avoid fullscreen shading every pixel
- Evaluate each BlobRect: localized quad, only nearby rects, instead of all 8 rects
- O(1-3) per pixel for most passes, rather than O(N²) with N=8(~72 iterations).
- Closed panels excluded entirely from loop.
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| .. | ||
| src/Caelestia | ||
| CMakeLists.txt | ||