* feat(dashboard): add configurable performance resources - Add config options to show/hide Battery, GPU, CPU, Memory, Storage - Make dashboard responsive based on number of visible resources - Scale resource sizes and spacing dynamically for 3, 4, or 5 items - Battery shows charge status and time remaining/to full - Each resource can be individually toggled via config * fix(dashboard): add dynamic right margin for last visible resource Ensures the rightmost resource always has proper margin to prevent content from being cut off at the edge * fix(performance): comment out duplicated value2 properties for memory and storage resources * controlcenter: add settings for dashboard * feat: handle readonly properties and re-usable codes * Feature/performance tab rework (#5) * dashboard/performance: rework tab with card-based grid layout - Replace circular arc meters with card-based grid layout - CPU/GPU cards show hardware name, usage and temperature with horizontal bars - Memory card with 3/4 arc indicator and used/total at bottom - Storage card shows physical disks from lsblk with aggregated partition usage - Add cpuName, gpuName, cpuFreq, cpuMaxFreq, disks properties to SystemUsage - Clean hardware names (remove Intel/AMD/NVIDIA prefixes, TM/R symbols) * dashboard/performance: new hero card design * dashboard/performance: update storage indicators to be reponsive to the physical disks count * dashboard/performance: fix the overlay bounding issue * dashboard/perfromance: refactor code * dashboard/performance: add battery gauge * dashboard/performance: correct battery icon * dashboard/performance: configurable battery * dashboard/performance: update layout * dashboard/performance: move the "Usage" text on top and smaller the font size * dashboard/performance: add a lot of configurations * dashboard/performance: add network metrics * fix: issue with hot reload * chore: update default vaule for mainValueSpacing to 0 * chore: group settings into collapasible sections * chore: making GPU & Battery toggle not showing if not found * chore: fix network widget spacing & text * chore: remove old disk bars configs, add update interval * chore: remove old & unused value, functions * chore: network graph update smoothly when data points change * chore: refactor settings - de-flood settings, most of the font & size setting now follow the global Appearance config - Most of sliders are not needed anymore, only keep the update interval slider - clean up * chore: remove readonly properties from the controlcenter/dashboard. * chore: minor fix * fix: fix warning about onPercChange() * fix: network metrics negative number * fix: add minimal height & width, placeholder for none toggled * fix: network graph move smoothly (#6) * fix: network graph move smoothly * clean up * fix: graph animation even more smooth * fix: padding issue * chore: network icons short description * fix --------- Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
247 lines
6.9 KiB
QML
247 lines
6.9 KiB
QML
pragma ComponentBehavior: Bound
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import qs.components
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import qs.components.controls
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import qs.services
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import qs.config
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import Quickshell
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import Quickshell.Widgets
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import QtQuick
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import QtQuick.Controls
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Item {
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id: root
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required property real nonAnimWidth
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required property PersistentProperties state
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readonly property alias count: bar.count
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implicitHeight: bar.implicitHeight + indicator.implicitHeight + indicator.anchors.topMargin + separator.implicitHeight
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TabBar {
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id: bar
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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currentIndex: root.state.currentTab
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background: null
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onCurrentIndexChanged: root.state.currentTab = currentIndex
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Tab {
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iconName: "dashboard"
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text: qsTr("Dashboard")
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}
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Tab {
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iconName: "queue_music"
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text: qsTr("Media")
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}
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Tab {
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iconName: "speed"
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text: qsTr("Performance")
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}
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Tab {
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iconName: "cloud"
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text: qsTr("Weather")
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}
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// Tab {
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// iconName: "workspaces"
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// text: qsTr("Workspaces")
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// }
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}
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Item {
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id: indicator
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anchors.top: bar.bottom
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anchors.topMargin: 5
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implicitWidth: bar.currentItem.implicitWidth
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implicitHeight: 3
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x: {
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const tab = bar.currentItem;
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const width = (root.nonAnimWidth - bar.spacing * (bar.count - 1)) / bar.count;
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return width * tab.TabBar.index + (width - tab.implicitWidth) / 2;
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}
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clip: true
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StyledRect {
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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implicitHeight: parent.implicitHeight * 2
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color: Colours.palette.m3primary
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radius: Appearance.rounding.full
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}
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Behavior on x {
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Anim {}
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}
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Behavior on implicitWidth {
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Anim {}
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}
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}
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StyledRect {
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id: separator
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anchors.top: indicator.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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implicitHeight: 1
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color: Colours.palette.m3outlineVariant
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}
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component Tab: TabButton {
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id: tab
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required property string iconName
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readonly property bool current: TabBar.tabBar.currentItem === this
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background: null
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contentItem: CustomMouseArea {
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id: mouse
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implicitWidth: Math.max(icon.width, label.width)
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implicitHeight: icon.height + label.height
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cursorShape: Qt.PointingHandCursor
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onPressed: event => {
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root.state.currentTab = tab.TabBar.index;
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const stateY = stateWrapper.y;
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rippleAnim.x = event.x;
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rippleAnim.y = event.y - stateY;
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const dist = (ox, oy) => ox * ox + oy * oy;
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rippleAnim.radius = Math.sqrt(Math.max(dist(event.x, event.y + stateY), dist(event.x, stateWrapper.height - event.y), dist(width - event.x, event.y + stateY), dist(width - event.x, stateWrapper.height - event.y)));
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rippleAnim.restart();
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}
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function onWheel(event: WheelEvent): void {
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if (event.angleDelta.y < 0)
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root.state.currentTab = Math.min(root.state.currentTab + 1, bar.count - 1);
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else if (event.angleDelta.y > 0)
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root.state.currentTab = Math.max(root.state.currentTab - 1, 0);
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}
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SequentialAnimation {
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id: rippleAnim
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property real x
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property real y
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property real radius
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PropertyAction {
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target: ripple
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property: "x"
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value: rippleAnim.x
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}
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PropertyAction {
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target: ripple
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property: "y"
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value: rippleAnim.y
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}
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PropertyAction {
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target: ripple
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property: "opacity"
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value: 0.08
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}
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Anim {
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target: ripple
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properties: "implicitWidth,implicitHeight"
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from: 0
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to: rippleAnim.radius * 2
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duration: Appearance.anim.durations.normal
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easing.bezierCurve: Appearance.anim.curves.standardDecel
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}
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Anim {
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target: ripple
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property: "opacity"
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to: 0
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duration: Appearance.anim.durations.normal
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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ClippingRectangle {
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id: stateWrapper
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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implicitHeight: parent.height + Config.dashboard.sizes.tabIndicatorSpacing * 2
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color: "transparent"
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radius: Appearance.rounding.small
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StyledRect {
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id: stateLayer
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anchors.fill: parent
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color: tab.current ? Colours.palette.m3primary : Colours.palette.m3onSurface
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opacity: mouse.pressed ? 0.1 : tab.hovered ? 0.08 : 0
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Behavior on opacity {
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Anim {}
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}
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}
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StyledRect {
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id: ripple
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radius: Appearance.rounding.full
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color: tab.current ? Colours.palette.m3primary : Colours.palette.m3onSurface
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opacity: 0
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transform: Translate {
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x: -ripple.width / 2
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y: -ripple.height / 2
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}
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}
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}
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MaterialIcon {
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id: icon
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: label.top
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text: tab.iconName
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color: tab.current ? Colours.palette.m3primary : Colours.palette.m3onSurfaceVariant
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fill: tab.current ? 1 : 0
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font.pointSize: Appearance.font.size.large
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Behavior on fill {
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Anim {}
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}
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}
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StyledText {
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id: label
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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text: tab.text
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color: tab.current ? Colours.palette.m3primary : Colours.palette.m3onSurfaceVariant
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}
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}
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}
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}
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