nosignal-shell/components/controls/LoadingIndicator.qml
2026-05-05 18:38:51 +10:00

116 lines
3.5 KiB
QML

import QtQuick
import Quickshell
import M3Shapes
import qs.components
import qs.services
MaterialShape {
id: root
property list<int> shapes: {
if (containsIcon)
return [MaterialShape.SoftBurst, MaterialShape.Cookie9Sided, MaterialShape.Pill, MaterialShape.Sunny, MaterialShape.Cookie4Sided, MaterialShape.Oval];
return [MaterialShape.SoftBurst, MaterialShape.Cookie9Sided, MaterialShape.Pentagon, MaterialShape.Pill, MaterialShape.Sunny, MaterialShape.Cookie4Sided, MaterialShape.Oval];
}
property int shapeIndex
property real cRotation
property real lRotation
property real thisLRotation
property bool containsIcon
property bool animated: true
property int morphAnimRotation: 60
property real morphScale: 0.14
property alias rotateAnimDuration: rotateAnim.duration
property real stiffness: 180
property real dampingRatio: 0.6
property real visibilityThreshold: 0.075
readonly property real springDuration: {
const wn = Math.sqrt(stiffness);
const r = -dampingRatio * wn;
const c = 1 / Math.sqrt(1 - dampingRatio * dampingRatio);
return Math.log(visibilityThreshold / c) / r;
}
readonly property real springMaxVelocity: {
const wn = Math.sqrt(stiffness);
const factor = Math.exp(-z * Math.acos(z) / Math.sqrt(1 - z * z));
return wn * factor;
}
property bool springSettled: true
function spring(t: real): var {
const wn = Math.sqrt(stiffness);
const za = dampingRatio * wn;
const wd = wn * Math.sqrt(1 - dampingRatio * dampingRatio);
const r = za / wd;
const pos = 1 - Math.exp(-za * t) * (Math.cos(wd * t) + r * Math.sin(wd * t));
const vel = Math.exp(-za * t) * (wn * wn / wd) * Math.sin(wd * t);
return [pos, vel];
}
implicitSize: 38
color: Colours.palette.m3primary
toShape: shapes[0]
ElapsedTimer {
id: timer
}
FrameAnimation {
running: root.animated && !root.springSettled
onTriggered: {
const t = timer.elapsed();
if (t >= root.springDuration) {
root.springSettled = true;
} else {
const [pos, vel] = root.spring(t);
root.morphProgress = Math.min(1, pos); // Overshooting the morph looks weird
root.thisLRotation = pos * root.morphAnimRotation;
root.scale = 1 + vel * root.morphScale / root.springMaxVelocity;
}
}
}
Timer {
interval: 650
repeat: true
triggeredOnStart: true
running: root.animated
onTriggered: {
root.beginBatchUpdate();
root.fromShape = root.toShape;
root.shapeIndex = (root.shapeIndex + 1) % root.shapes.length;
root.toShape = root.shapes[root.shapeIndex];
root.morphProgress = 0;
root.rotation = root.rotation;
root.lRotation = (root.lRotation + root.thisLRotation) % 360;
root.thisLRotation = 0;
root.rotation = Qt.binding(() => root.cRotation + root.lRotation + root.thisLRotation);
root.springSettled = false;
timer.restart();
root.endBatchUpdate();
}
}
RotationAnimation on cRotation {
id: rotateAnim
running: root.animated
from: 0
to: 360
easing.type: Easing.Linear
loops: Animation.Infinite
duration: 4666
}
Behavior on color {
CAnim {}
}
}