nosignal-shell/modules/controlcenter/Panes.qml

217 lines
5.8 KiB
QML

pragma ComponentBehavior: Bound
import "bluetooth"
import "network"
import "audio"
import "appearance"
import "taskbar"
import "launcher"
import qs.components
import qs.services
import qs.config
import Quickshell.Widgets
import QtQuick
import QtQuick.Layouts
ClippingRectangle {
id: root
required property Session session
// Expose initialOpeningComplete so parent can check if opening animation is done
readonly property bool initialOpeningComplete: layout.initialOpeningComplete
color: "transparent"
clip: true
focus: false
activeFocusOnTab: false
// Clear focus when clicking anywhere in the panes area
MouseArea {
anchors.fill: parent
z: -1
onPressed: function(mouse) {
root.focus = true;
mouse.accepted = false;
}
}
// Clear focus when switching panes
Connections {
target: root.session
function onActiveIndexChanged(): void {
root.focus = true;
}
}
ColumnLayout {
id: layout
spacing: 0
y: -root.session.activeIndex * root.height
clip: true
property bool animationComplete: true
// Track if initial opening animation has completed
// During initial opening, only the active pane loads to avoid hiccups
property bool initialOpeningComplete: false
Timer {
id: animationDelayTimer
interval: Appearance.anim.durations.normal
onTriggered: {
layout.animationComplete = true;
}
}
// Timer to detect when initial opening animation completes
// Uses large duration to cover both normal and detached opening cases
Timer {
id: initialOpeningTimer
interval: Appearance.anim.durations.large
running: true
onTriggered: {
layout.initialOpeningComplete = true;
}
}
Pane {
index: 0
sourceComponent: NetworkingPane {
session: root.session
}
}
Pane {
index: 1
sourceComponent: BtPane {
session: root.session
}
}
Pane {
index: 2
sourceComponent: AudioPane {
session: root.session
}
}
Pane {
index: 3
sourceComponent: AppearancePane {
session: root.session
}
}
Pane {
index: 4
sourceComponent: TaskbarPane {
session: root.session
}
}
Pane {
index: 5
sourceComponent: LauncherPane {
session: root.session
}
}
Behavior on y {
Anim {}
}
Connections {
target: root.session
function onActiveIndexChanged(): void {
// Mark animation as incomplete and start delay timer
layout.animationComplete = false;
animationDelayTimer.restart();
}
}
}
component Pane: Item {
id: pane
required property int index
property alias sourceComponent: loader.sourceComponent
implicitWidth: root.width
implicitHeight: root.height
// Track if this pane has ever been loaded to enable caching
property bool hasBeenLoaded: false
// Function to compute if this pane should be active
function updateActive(): void {
const diff = Math.abs(root.session.activeIndex - pane.index);
const isActivePane = diff === 0;
let shouldBeActive = false;
// During initial opening animation, only load the active pane
// This prevents hiccups from multiple panes loading simultaneously
if (!layout.initialOpeningComplete) {
shouldBeActive = isActivePane;
} else {
// After initial opening, allow current and adjacent panes for smooth transitions
if (diff <= 1) {
shouldBeActive = true;
} else if (pane.hasBeenLoaded) {
// For distant panes that have been loaded before, keep them active to preserve cached data
shouldBeActive = true;
} else {
// For new distant panes, wait until animation completes to avoid heavy loading during transition
shouldBeActive = layout.animationComplete;
}
}
loader.active = shouldBeActive;
}
Loader {
id: loader
anchors.fill: parent
clip: false
asynchronous: true
active: false
Component.onCompleted: {
pane.updateActive();
}
onActiveChanged: {
// Mark pane as loaded when it becomes active
if (active && !pane.hasBeenLoaded) {
pane.hasBeenLoaded = true;
}
}
onItemChanged: {
// Mark pane as loaded when item is created
if (item) {
pane.hasBeenLoaded = true;
}
}
}
Connections {
target: root.session
function onActiveIndexChanged(): void {
pane.updateActive();
}
}
Connections {
target: layout
function onInitialOpeningCompleteChanged(): void {
pane.updateActive();
}
function onAnimationCompleteChanged(): void {
pane.updateActive();
}
}
}
}