152 lines
4.7 KiB
QML
152 lines
4.7 KiB
QML
import qs.services
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import qs.config
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import QtQuick
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import QtQuick.Controls
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BusyIndicator {
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id: root
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property real implicitSize: Appearance.font.size.normal * 3
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property real strokeWidth: Appearance.padding.small
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property color fgColour: Colours.palette.m3primary
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property color bgColour: Colours.palette.m3secondaryContainer
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property real internalStrokeWidth: strokeWidth
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property string animState
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padding: 0
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implicitWidth: implicitSize
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implicitHeight: implicitSize
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onRunningChanged: {
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if (running) {
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updater.completeEndProgress = 0;
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animState = "running";
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} else {
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if (animState == "running")
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animState = "completing";
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}
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}
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states: State {
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name: "stopped"
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when: !root.running
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PropertyChanges {
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root.opacity: 0
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root.internalStrokeWidth: root.strokeWidth / 3
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}
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}
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transitions: Transition {
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NumberAnimation {
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properties: "opacity,internalStrokeWidth"
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duration: updater.completeEndDuration
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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background: null
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contentItem: CircularProgress {
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anchors.fill: parent
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strokeWidth: root.internalStrokeWidth
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fgColour: root.fgColour
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bgColour: root.bgColour
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padding: root.padding
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startAngle: updater.startFraction * 360
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value: updater.endFraction - updater.startFraction
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}
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Updater {
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id: updater
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}
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NumberAnimation {
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running: root.animState !== "stopped"
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loops: Animation.Infinite
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target: updater
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property: "progress"
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from: 0
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to: 1
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duration: updater.duration
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}
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NumberAnimation {
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running: root.animState === "completing"
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target: updater
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property: "completeEndProgress"
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from: 0
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to: 1
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duration: updater.completeEndDuration
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onFinished: {
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if (root.animState === "completing")
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root.animState = "stopped";
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}
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}
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component Updater: QtObject {
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readonly property int duration: 5400 * Appearance.anim.durations.scale
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readonly property int expandDuration: 667 * Appearance.anim.durations.scale
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readonly property int collapseDuration: 667 * Appearance.anim.durations.scale
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readonly property int completeEndDuration: 333 * Appearance.anim.durations.scale
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readonly property int tailDegOffset: -20
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readonly property int extraDegPerCycle: 250
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readonly property int constantRotDeg: 1520
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readonly property list<int> expandDelay: [0, 1350, 2700, 4050].map(d => d * Appearance.anim.durations.scale)
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readonly property list<int> collapseDelay: [667, 2017, 3367, 4717].map(d => d * Appearance.anim.durations.scale)
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property real progress: 0
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property real startFraction: 0
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property real endFraction: 0
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property real rotation: 0
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property real completeEndProgress: 0
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onProgressChanged: update(progress)
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function update(p: real): void {
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const playtime = p * duration;
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let startDeg = constantRotDeg * p + tailDegOffset;
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let endDeg = constantRotDeg * p;
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for (let i = 0; i < 4; i++) {
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const expandFraction = getFractionInRange(playtime, expandDelay[i], expandDuration);
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endDeg += fastOutSlowIn(expandFraction) * extraDegPerCycle;
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const collapseFraction = getFractionInRange(playtime, collapseDelay[i], collapseDuration);
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startDeg += fastOutSlowIn(collapseFraction) * extraDegPerCycle;
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}
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// Gap closing
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startDeg += (endDeg - startDeg) * completeEndProgress;
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startFraction = startDeg / 360;
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endFraction = endDeg / 360;
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}
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function getFractionInRange(currentTime: real, delay: int, duration: int): real {
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if (currentTime < delay)
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return 0;
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if (currentTime > delay + duration)
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return 1;
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return (currentTime - delay) / duration;
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}
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function lerp(a: real, b: real, t: real): real {
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return a + (b - a) * t;
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}
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function cubic(a: real, b: real, c: real, d: real, t: real): real {
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return ((1 - t) ** 3) * a + 3 * ((1 - t) ** 2) * t * b + 3 * (1 - t) * (t ** 2) * c + (t ** 3) * d;
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}
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function cubicBezier(p1x: real, p1y: real, p2x: real, p2y: real, t: real): real {
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return cubic(0, p1y, p2y, 1, t);
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}
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function fastOutSlowIn(t: real): real {
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return cubicBezier(0.4, 0.0, 0.2, 1.0, t);
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}
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}
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}
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