- Redraw the lander as an Apollo LM: wide octagonal descent stage with
panel detail and engine bell, narrower angular ascent stage with
docking tunnel, RCS quads, triangular cockpit windows and rendezvous
antenna, A-frame legs splaying to saucer foot pads with surface
probes.
- Add mission select (Cadet / Pilot / Commander / Astronaut); gravity
and starting fuel come from the chosen mission via World.gravity and
World.startFuel.
- Expand landing grading to five tiers with authentic-style messages:
A PERFECT LANDING / GOOD LANDING / ROUGH LANDING / YOU MISSED THE
LANDING AREA / CRAFT DESTROYED. Scoring and fuel bonuses tiered.
- Zero horizontal velocity against the world-edge wall instead of
leaving momentum dangling.
- Package for release: README with user guide, install.sh matching the
OMA-* series, icon.svg of the LM, .gitignore excluding CLAUDE.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- main.lua: flash logic was always true; now flashes only on crash,
always on when landed. Remove empty fuel-depleted branch. Rotate
thrust-particle spawn point by lander angle.
- particles.lua: jet velocity had wrong vy sign, shooting particles
upward; now emits along local (0,1) rotated by the lander angle.
- terrain.lua: jagged step could overshoot the pad approach zone and
produce an out-of-order point (zig-zag line, bad getHeightAt). Clamp
the step to the approach boundary. Move Camera/World requires to
module top instead of re-requiring inside the draw loop.
- camera.lua: drop unused midY local.
- fonts.lua/world.lua/main.lua: drop unused scale parameter on
Fonts.init.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Faithful recreation of Atari Lunar Lander (1979) with vector wireframe aesthetic.
Auto-detects Omarchy system theme and font on launch.
Features:
- Dynamic zoom camera (zooms in as you approach the surface)
- Procedural jagged terrain with flat landing pads (2X, 3X, 5X multipliers)
- Apollo-style wireframe lander with thrust flame
- Gravity, thrust, rotation physics
- Landing evaluation: good (speed/angle/pad check), hard, crash
- Fuel management (750 starting, +50 for good landings)
- Crash debris particles, thrust exhaust particles
- Star field background
- HUD: altitude, horizontal/vertical speed, fuel bar, score, time
- Persistent high scores with 3-letter initial entry
- Procedural sound effects (thrust, landing chimes, crash, fuel warning)
- Full-screen scaling, system font detection
Controls: Arrows/WASD rotate+thrust, Space abort, Enter start
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>