local Palette = {} local theme = {} local function hexToRGB(hex) hex = hex:gsub("#", "") return { tonumber(hex:sub(1,2), 16) / 255, tonumber(hex:sub(3,4), 16) / 255, tonumber(hex:sub(5,6), 16) / 255, } end function Palette.loadFromSystem() local path = os.getenv("HOME") .. "/.config/omarchy/current/theme/ghostty.conf" local f = io.open(path, "r") if not f then theme.bg = {0, 0, 0} theme.fg = {1, 1, 1} theme.accent = {1, 1, 1} for i = 0, 15 do theme["color" .. i] = {i/15, i/15, i/15} end theme.dim = theme.color8 return end for line in f:lines() do local key, val = line:match("^(%S+)%s*=%s*(#%x+)") if key and val then if key == "background" then theme.bg = hexToRGB(val) elseif key == "foreground" then theme.fg = hexToRGB(val) elseif key == "cursor-color" then theme.accent = hexToRGB(val) end end local idx, hex = line:match("^palette%s*=%s*(%d+)=(#%x+)") if idx and hex then theme["color" .. idx] = hexToRGB(hex) end end f:close() theme.dim = theme.color8 or theme.color0 or {0.2, 0.2, 0.2} for i = 0, 15 do if not theme["color" .. i] then theme["color" .. i] = theme.fg or {1, 1, 1} end end if not theme.bg then theme.bg = {0, 0, 0} end if not theme.fg then theme.fg = {1, 1, 1} end if not theme.accent then theme.accent = theme.color12 or theme.fg end end function Palette.get() return { bg = theme.bg, fg = theme.fg, lander = theme.fg, terrain = theme.color4, pad = theme.color2 or theme.color3, thrust = theme.accent, explosion = theme.accent, hud = theme.fg, bright = theme.accent, dim = theme.dim, stars = theme.dim, warning = theme.accent, } end return Palette