oma-roids/rendering/palette.lua
28allday bc88613e07 Asteroids: complete Love2D game with Omarchy integration
Faithful recreation of Atari Asteroids (1979) with vector wireframe aesthetic.
Auto-detects Omarchy system theme and font on launch.

Features:
- Inertia physics (zero friction), rotate/thrust/fire/hyperspace controls
- 3 asteroid sizes that split on destroy (large→medium→small)
- Large and small UFO saucers with AI (random vs aimed shooting)
- Screen wrapping for ship/asteroids/saucers, bullets expire at edges
- Ship death fragments, explosion particles
- Iconic heartbeat that speeds up as wave clears
- Wave progression (4→11 asteroids, speed ramps)
- 3 lives, extra life every 10k points
- Persistent high scores with 3-letter initial entry
- Procedural sound effects (beat, thrust, fire, explosions, saucer drone)
- Full-screen scaling, system font detection

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 12:58:03 +01:00

70 lines
2 KiB
Lua

-- Palette auto-detected from current Omarchy system theme
local Palette = {}
local theme = {}
local function hexToRGB(hex)
hex = hex:gsub("#", "")
return {
tonumber(hex:sub(1,2), 16) / 255,
tonumber(hex:sub(3,4), 16) / 255,
tonumber(hex:sub(5,6), 16) / 255,
}
end
function Palette.loadFromSystem()
local path = os.getenv("HOME") .. "/.config/omarchy/current/theme/ghostty.conf"
local f = io.open(path, "r")
if not f then
theme.bg = {0, 0, 0}
theme.fg = {1, 1, 1}
theme.accent = {1, 1, 1}
for i = 0, 15 do theme["color" .. i] = {i/15, i/15, i/15} end
theme.dim = theme.color8
return
end
for line in f:lines() do
local key, val = line:match("^(%S+)%s*=%s*(#%x+)")
if key and val then
if key == "background" then theme.bg = hexToRGB(val)
elseif key == "foreground" then theme.fg = hexToRGB(val)
elseif key == "cursor-color" then theme.accent = hexToRGB(val)
end
end
local idx, hex = line:match("^palette%s*=%s*(%d+)=(#%x+)")
if idx and hex then theme["color" .. idx] = hexToRGB(hex) end
end
f:close()
theme.dim = theme.color8 or theme.color0 or {0.2, 0.2, 0.2}
for i = 0, 15 do
if not theme["color" .. i] then theme["color" .. i] = theme.fg or {1, 1, 1} end
end
if not theme.bg then theme.bg = {0, 0, 0} end
if not theme.fg then theme.fg = {1, 1, 1} end
if not theme.accent then theme.accent = theme.color12 or theme.fg end
end
function Palette.get()
return {
bg = theme.bg,
fg = theme.fg,
ship = theme.fg,
asteroid = theme.color4,
bullet = theme.fg,
saucer = theme.color2 or theme.color3,
thrust = theme.accent,
explosion = theme.accent,
dim = theme.dim,
bright = theme.accent,
hud = theme.fg,
grid = theme.color0,
}
end
function Palette.raw()
return theme
end
return Palette