69 lines
2.4 KiB
Lua
69 lines
2.4 KiB
Lua
-- Palette auto-detected from current Omarchy system theme
|
|
local Palette = {}
|
|
|
|
local theme = {}
|
|
|
|
local function hexToRGB(hex)
|
|
-- Accept only well-formed #rrggbb; anything else falls back to white rather
|
|
-- than returning {nil, nil, nil} which would crash love.graphics.setColor.
|
|
if type(hex) ~= "string" then return {1, 1, 1} end
|
|
local rr, gg, bb = hex:match("^#?(%x%x)(%x%x)(%x%x)$")
|
|
if not rr then return {1, 1, 1} end
|
|
return { tonumber(rr, 16) / 255, tonumber(gg, 16) / 255, tonumber(bb, 16) / 255 }
|
|
end
|
|
|
|
function Palette.loadFromSystem()
|
|
local path = os.getenv("HOME") .. "/.config/omarchy/current/theme/ghostty.conf"
|
|
local f = io.open(path, "r")
|
|
if not f then
|
|
theme.bg = {0, 0, 0}
|
|
theme.fg = {1, 1, 1}
|
|
theme.accent = {1, 1, 1}
|
|
for i = 0, 15 do theme["color" .. i] = {i/15, i/15, i/15} end
|
|
theme.dim = theme.color8
|
|
return
|
|
end
|
|
|
|
for line in f:lines() do
|
|
-- Require exactly 6 hex digits so partial/truncated entries don't slip through
|
|
local key, val = line:match("^(%S+)%s*=%s*(#%x%x%x%x%x%x)%s*$")
|
|
if key and val then
|
|
if key == "background" then theme.bg = hexToRGB(val)
|
|
elseif key == "foreground" then theme.fg = hexToRGB(val)
|
|
elseif key == "cursor-color" then theme.accent = hexToRGB(val)
|
|
end
|
|
end
|
|
local idx, hex = line:match("^palette%s*=%s*(%d+)=(#%x%x%x%x%x%x)%s*$")
|
|
if idx and hex then theme["color" .. idx] = hexToRGB(hex) end
|
|
end
|
|
f:close()
|
|
|
|
theme.dim = theme.color8 or theme.color0 or {0.2, 0.2, 0.2}
|
|
for i = 0, 15 do
|
|
if not theme["color" .. i] then theme["color" .. i] = theme.fg or {1, 1, 1} end
|
|
end
|
|
if not theme.bg then theme.bg = {0, 0, 0} end
|
|
if not theme.fg then theme.fg = {1, 1, 1} end
|
|
if not theme.accent then theme.accent = theme.color12 or theme.fg end
|
|
end
|
|
|
|
function Palette.get()
|
|
return {
|
|
bg = theme.bg,
|
|
fg = theme.fg,
|
|
tank = theme.fg,
|
|
enemy = theme.color4,
|
|
obstacle = theme.color2 or theme.color3,
|
|
projectile = theme.accent,
|
|
ground = theme.color0,
|
|
mountain = theme.color8 or theme.dim,
|
|
radar_bg = theme.color0,
|
|
radar_fg = theme.fg,
|
|
hud = theme.fg,
|
|
bright = theme.accent,
|
|
dim = theme.dim,
|
|
explosion = theme.accent,
|
|
}
|
|
end
|
|
|
|
return Palette
|