Initial commit: mangohud-logger toggle script
One-touch toggle for MangoHud CSV logging on Linux gaming-launcher systems (DeckShift, super-alt-S, gamescope-session-plus). Manages three files idempotently: MangoHud.conf block, environment.d MANGOHUD=1, and a gamescope-session-plus user override that fixes Steam's mangoapp/MANGOHUD_CONFIGFILE suppression.
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LICENSE
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LICENSE
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MIT License
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Copyright (c) 2026 Gavin Nugent
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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# mangohud-logger
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One-touch toggle for MangoHud CSV logging on Linux gaming-launcher systems
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(DeckShift, super-alt-S, plain `gamescope-session-plus`, or any setup that
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already uses MangoHud).
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Run the script — it switches logging on if it's off, off if it's on. CSV
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samples land in `~/Downloads/mango-logs/`. That's the entire interface.
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## Why this exists
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Getting MangoHud to *actually* write logs from a Steam-via-gamescope game
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turns out to be a three-step setup, and every step has a non-obvious
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gotcha. This script handles all three so you don't have to remember them.
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## What it changes
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The script writes three files (all marker-tagged so it can clean them up
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on disable, and so it won't trample anything you wrote by hand):
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1. **`~/.config/MangoHud/MangoHud.conf`** — appends a marker-bracketed block
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with `output_folder`, `autostart_log=1`, `log_duration=0` (= until you
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quit), `log_interval=100`, `toggle_logging=Shift_L+F2`, and a
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`no_display=0` override.
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2. **`~/.config/environment.d/95-mangohud-logger.conf`** — contains
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`MANGOHUD=1` so the Vulkan loader auto-injects MangoHud into every game.
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Requires a logout/login to take effect (systemd-user only reads
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`environment.d/*.conf` at session start).
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3. **`~/.config/gamescope-session-plus/sessions.d/steam`** — user-level
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override that unsets the system's `MANGOHUD_CONFIGFILE` and turns off
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`STEAM_USE_MANGOAPP`. See "Gotchas" below for why.
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When you toggle it off, the script removes all three.
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## Gotchas it works around
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- **`no_display` blocks `autostart_log`.** If your MangoHud config has
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`no_display` (HUD hidden by default), MangoHud's `autostart_log` rides on
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the render hook that `no_display` disables — so the log never starts. The
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script appends `no_display=0` at the end of its block to override.
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Tradeoff: while logging is on, the HUD becomes visible during games.
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- **DeckShift / gamescope-session-plus suppresses your user MangoHud config.**
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The system `gamescope-session-plus` script does
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`export MANGOHUD_CONFIGFILE=$(mktemp /tmp/mangohud.XXXXXXXX)` and writes
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only `no_display` into that file. Result: MangoHud ignores your real
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`~/.config/MangoHud/MangoHud.conf` and your `output_folder` / `autostart_log`
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keys never run. The user-level session override unsets that var so
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MangoHud falls back to the user file.
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- **Steam uses `mangoapp` instead of the in-game MangoHud Vulkan layer.**
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The system steam session exports `STEAM_USE_MANGOAPP=1`, which makes
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gamescope draw the overlay via a separate `mangoapp` process — and
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`mangoapp` doesn't write CSV logs the same way (and segfaults in a loop
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on some boxes). The session override forces `STEAM_USE_MANGOAPP=0` so
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the regular Vulkan-layer MangoHud takes over.
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- **`log_duration=0` means "log forever".** The MangoHud docs aren't crystal
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clear; empirically `0` = log until you quit or hit the toggle key.
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- **`MANGOHUD=1` only injects the Vulkan layer.** OpenGL-only games (rare
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these days) still need `mangohud %command%` in Steam launch options or
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an `LD_PRELOAD` wrapper.
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## Install
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Requires `mangohud` (and `lib32-mangohud` for 32-bit games). On Arch:
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```bash
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sudo pacman -S mangohud lib32-mangohud
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```
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Then:
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```bash
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git clone https://git.no-signal.uk/nosignal/mangohud-logger.git
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cd mangohud-logger
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chmod +x mangohud-logger.sh
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./mangohud-logger.sh
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```
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Or copy the script anywhere on `$PATH`:
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```bash
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install -Dm755 mangohud-logger.sh ~/.local/bin/mangohud-logger
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mangohud-logger
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```
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## Usage
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```bash
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./mangohud-logger.sh
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```
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That's it — no flags, no subcommands. First run enables; second run disables.
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After the first enable, **log out of your desktop session and back in** so
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the `MANGOHUD=1` env var becomes effective. You only need to do that once.
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In-game keys (set by the script's MangoHud block):
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| Key | Action |
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|---|---|
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| `Shift+F2` | Toggle logging on/off mid-game (useful for benchmarking a specific section) |
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| Your existing `toggle_hud` key | Hide the HUD overlay (logging keeps running) |
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CSV files appear in `~/Downloads/mango-logs/` as `<game>_<timestamp>.csv`.
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Drop them into <https://flightlessmango.com/> for graphs, or open in a
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spreadsheet.
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## Compatibility
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- **DeckShift** ([28allday/DeckShift](https://github.com/28allday/DeckShift))
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— gamescope-session-plus based, Omarchy-only.
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- **super-alt-S** ([28allday/super-alt-S-cachy-deckmode](https://github.com/28allday/super-alt-S-cachy-deckmode))
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— KDE-Plasma gaming mode on CachyOS.
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- **Plain `gamescope-session-plus`** on any Arch-based distro.
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- **Steam without gamescope** — works too; only piece 3 (the gamescope
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override) becomes a no-op.
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- **Non-systemd distros** — piece 2 (the `environment.d` file) won't be
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read; set `MANGOHUD=1` via your distro's preferred env-var mechanism.
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## Honours XDG
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Log folder is `$XDG_DOWNLOAD_DIR/mango-logs` (resolved via `xdg-user-dir`),
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config dir is `$XDG_CONFIG_HOME` — works on non-English locales.
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## License
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MIT
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167
mangohud-logger.sh
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mangohud-logger.sh
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#!/usr/bin/env bash
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#
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# mangohud-logger — toggle MangoHud CSV logging on/off
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#
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# Just run it: if logging is off it gets switched on, if it's already on
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# it gets switched off.
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#
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# What it manages on enable:
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# 1. ~/.config/MangoHud/MangoHud.conf
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# → appends a marker block with output_folder, autostart_log, etc.
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# → keeps your existing keys; overrides `no_display` while logging
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# (autostart_log rides on the render hook that no_display disables).
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# 2. ~/.config/environment.d/95-mangohud-logger.conf
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# → contains MANGOHUD=1 so the Vulkan layer auto-loads into every
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# game (gamescope sessions, Steam, native Vulkan apps).
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# Picked up by systemd-user at next session login.
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#
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# Logs land in the user's Downloads folder under "mango-logs"
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# (honours XDG_DOWNLOAD_DIR from ~/.config/user-dirs.dirs, else ~/Downloads).
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set -euo pipefail
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readonly MARKER_BEGIN="# >>> mangohud-logger BEGIN >>>"
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readonly MARKER_END="# <<< mangohud-logger END <<<"
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CONFIG_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/MangoHud"
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CONFIG_FILE="$CONFIG_DIR/MangoHud.conf"
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ENV_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/environment.d"
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ENV_FILE="$ENV_DIR/95-mangohud-logger.conf"
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GS_SESSION_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/gamescope-session-plus/sessions.d"
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GS_SESSION_FILE="$GS_SESSION_DIR/steam"
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GS_OWNED_MARKER="# Written by mangohud-logger."
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# Resolve Downloads via xdg-user-dir if available, else the user-dirs.dirs file,
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# else fall back to ~/Downloads. This makes the script work on non-English locales.
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if command -v xdg-user-dir >/dev/null 2>&1; then
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DOWNLOADS_DIR="$(xdg-user-dir DOWNLOAD)"
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elif [[ -f "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs" ]]; then
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# shellcheck disable=SC1090,SC1091
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source "${XDG_CONFIG_HOME:-$HOME/.config}/user-dirs.dirs"
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DOWNLOADS_DIR="${XDG_DOWNLOAD_DIR:-$HOME/Downloads}"
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else
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DOWNLOADS_DIR="$HOME/Downloads"
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fi
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LOG_DIR="$DOWNLOADS_DIR/mango-logs"
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err() { printf '\033[31merror:\033[0m %s\n' "$*" >&2; }
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info() { printf '\033[36m::\033[0m %s\n' "$*"; }
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ok() { printf '\033[32m✓\033[0m %s\n' "$*"; }
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warn() { printf '\033[33m!\033[0m %s\n' "$*"; }
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if ! command -v mangohud >/dev/null 2>&1; then
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err "mangohud is not installed — install it first (e.g. 'sudo pacman -S mangohud lib32-mangohud')."
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exit 1
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fi
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mkdir -p "$CONFIG_DIR"
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[[ -f "$CONFIG_FILE" ]] || : > "$CONFIG_FILE"
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if grep -qF "$MARKER_BEGIN" "$CONFIG_FILE"; then
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# Currently enabled → strip the block and remove the env file.
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tmp=$(mktemp)
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awk -v b="$MARKER_BEGIN" -v e="$MARKER_END" '
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$0 == b { skip = 1; next }
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$0 == e { skip = 0; next }
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!skip { print }
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' "$CONFIG_FILE" > "$tmp"
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# Trim trailing blank lines the block may have left behind.
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sed -i -e :a -e '/^\s*$/{$d;N;ba' -e '}' "$tmp"
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mv "$tmp" "$CONFIG_FILE"
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env_removed=0
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if [[ -f "$ENV_FILE" ]]; then
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rm -f "$ENV_FILE"
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env_removed=1
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fi
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# Only remove the gamescope session override if WE wrote it.
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gs_removed=0
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if [[ -f "$GS_SESSION_FILE" ]] && head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
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rm -f "$GS_SESSION_FILE"
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gs_removed=1
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fi
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ok "MangoHud logging disabled"
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info "existing logs kept in: $LOG_DIR"
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if (( env_removed )); then
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info "removed: $ENV_FILE"
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info "MANGOHUD env var stays set in the *current* session until logout"
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fi
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if (( gs_removed )); then
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info "removed: $GS_SESSION_FILE"
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fi
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else
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# Currently disabled → append the config block + write the env file.
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# Check for pre-existing manual log keys *before* we write, so the warning is accurate.
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manual_log_keys=0
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if grep -qE '^\s*(output_folder|autostart_log|log_duration|log_interval|toggle_logging)\s*=' "$CONFIG_FILE"; then
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manual_log_keys=1
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fi
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mkdir -p "$LOG_DIR"
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{
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[[ -s "$CONFIG_FILE" ]] && printf '\n'
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printf '%s\n' "$MARKER_BEGIN"
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printf '# Added by mangohud-logger — remove this block to disable logging.\n'
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printf 'output_folder=%s\n' "$LOG_DIR"
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printf 'autostart_log=1\n'
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printf 'log_duration=0\n'
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printf 'log_interval=100\n'
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printf 'toggle_logging=Shift_L+F2\n'
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# Override any earlier `no_display` — MangoHud's autostart_log rides on the
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# render hook, which `no_display` disables. Without this, logs never start.
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printf 'no_display=0\n'
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printf '%s\n' "$MARKER_END"
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} >> "$CONFIG_FILE"
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mkdir -p "$ENV_DIR"
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cat > "$ENV_FILE" <<EOF
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$GS_OWNED_MARKER Delete this file (or re-run the script) to remove.
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# Makes the Vulkan loader inject MangoHud into every game so autostart_log fires.
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MANGOHUD=1
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EOF
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# gamescope-session-plus override — only write if file is absent or already ours,
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# so we never trample a user-written override.
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gs_action=""
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if [[ ! -f "$GS_SESSION_FILE" ]] || head -1 "$GS_SESSION_FILE" | grep -qF "$GS_OWNED_MARKER"; then
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mkdir -p "$GS_SESSION_DIR"
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cat > "$GS_SESSION_FILE" <<EOF
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$GS_OWNED_MARKER
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# Sourced AFTER /usr/share/gamescope-session-plus/sessions.d/steam (last wins).
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#
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# Without this:
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# 1. The system steam session script exports MANGOHUD_CONFIGFILE pointing to a
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# temp file containing only "no_display", which suppresses our user
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# ~/.config/MangoHud/MangoHud.conf and so autostart_log/output_folder
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# never take effect. Unsetting the var falls back to the user file.
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# 2. STEAM_USE_MANGOAPP=1 makes Steam ask gamescope to use the mangoapp
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# compositor overlay instead of the in-game MangoHud Vulkan layer.
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# The Vulkan layer is the one that writes CSV logs.
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unset MANGOHUD_CONFIGFILE
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export STEAM_USE_MANGOAPP=0
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export STEAM_MANGOAPP_PRESETS_SUPPORTED=0
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EOF
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gs_action="written"
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else
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gs_action="left alone (you have a custom override at $GS_SESSION_FILE)"
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fi
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if (( manual_log_keys )); then
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warn "pre-existing log-related keys found in config — they may override ours."
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fi
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ok "MangoHud logging enabled"
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info "log folder: $LOG_DIR"
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info "toggle key: Shift+F2 (during a game)"
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info "config file: $CONFIG_FILE"
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info "env file: $ENV_FILE (MANGOHUD=1)"
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info "gamescope override: $GS_SESSION_FILE ($gs_action)"
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info "note: while logging is on, the HUD becomes visible during games"
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info " (autostart_log needs the render hook that no_display disables)"
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warn "log out and back in (or restart your gamescope session) so the env var takes effect."
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fi
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Loading…
Add table
Reference in a new issue