2 * r + 2 * t
3ae676c040
feat: improve dash perf storage card
2026-04-25 23:04:49 +10:00
2 * r + 2 * t
30878e3b51
fix: state layer using wrong corner for ripple
...
Top right corner was using top left radius
2026-04-25 21:18:24 +10:00
2 * r + 2 * t
86df8ae702
feat: use indeterminate prog bar for loading perf
...
Also fix circ prog not showing when NaN value
2026-04-25 17:59:33 +10:00
2 * r + 2 * t
bb573ea971
feat: improve dash perf cpu/gpu cards
...
Also separate out into multiple files
2026-04-25 17:51:56 +10:00
2 * r + 2 * t
15498f8786
feat: use circular gauges for dash resources
...
Also pause prog indicator wave anim when amplitude == 0
2026-04-24 00:46:25 +10:00
2 * r + 2 * t
28a84a9611
feat: add styled progress bar
2026-04-24 00:46:25 +10:00
2 * r + 2 * t
21b5972d46
feat: add circ prog end indicator
2026-04-23 22:42:41 +10:00
2 * r + 2 * t
13713aa5d7
feat: add wavy circular indicator
2026-04-23 22:42:41 +10:00
2 * r + 2 * t
eed9e4f8a0
feat: improve dash media controls
2026-04-23 22:42:41 +10:00
2 * r + 2 * t
16a4114609
feat: use new Mask component
2026-04-23 20:05:21 +10:00
2 * r + 2 * t
942fd86bc8
feat: improve dash media
2026-04-23 18:57:57 +10:00
2 * r + 2 * t
870079c029
fix: use effects curve for fill
2026-04-23 04:00:54 +10:00
2 * r + 2 * t
158588ce89
refactor: no need to explicitly type as default spatial
...
Default spatial is the default type, so no need to type anims as such
2026-04-23 03:47:56 +10:00
2 * r + 2 * t
7ea5fd3c70
fix: use effects curve for effects
2026-04-23 03:45:22 +10:00
2 * r + 2 * t
e66e8f448d
refactor: use effects types for StateLayer
2026-04-23 01:08:38 +10:00
2 * r + 2 * t
04f34034c3
feat: rework wallpaper to use stack instead of A/B
...
Also switch colour animation to SlowEffects
2026-04-23 01:00:35 +10:00
2 * r + 2 * t
3191ea9757
feat: improve text anim
...
Force opacity only and use expressive effect curves
2026-04-23 00:59:43 +10:00
2 * r + 2 * t
2126d3f1f2
feat: add expressive effects anims to Anim type
...
Also change default anim type to DefaultSpatial
2026-04-23 00:59:37 +10:00
2 * r + 2 * t
3443b6fee3
fix: font builder vaxis incompatible type
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QFont::Tag can't be passed directly from QML
Also add logging if unable to convert
And make MaterialIcon inherit vaxes from fontStyle
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
c4539d6960
refactor: icons follow builders pattern
...
Also add icon size() shorthand
And builder scale()
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
6573a62fc5
refactor: use Font.Xxx enum for weights
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
1f900a14ed
fix: default icon sizes & body weight
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
fee0167908
fix: use font alias on IconButton callers
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
acd492b3ea
refactor: migrate MaterialIcon font to fontStyle
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
f69abecfa2
fix: use fontStyle for MaterialIcon
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
9de9e7ec98
refactor: migrate rest of the stuff to new font api
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
3a30fcc730
refactor: migrate components to new font API
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
7cb3944af7
refactor: replace scaled spacing with new tokens
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
52272c062d
feat: use M3 spacing tokens
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
0d0dcaf115
refactor: replace scaled padding with new tokens
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
57db6e246c
feat: use M3 padding tokens
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
711587d193
refactor: migrate to new rounding tokens
2026-04-22 22:47:18 +10:00
2 * r + 2 * t
68a336249c
fix: control center outer rounding
2026-04-20 17:18:31 +10:00
2 * r + 2 * t
b0d5700be1
fix: state layer ripple
...
Also improve ripple anim
2026-04-19 19:53:58 +10:00
2 * r + 2 * t
d97bbb34a6
chore: format
2026-04-19 19:21:03 +10:00
2 * r + 2 * t
ec8ce65857
feat: m3 expressive menus
...
Also fix the player selector being click through
Fixes #1405
Closes #1350
2026-04-19 19:15:31 +10:00
2 * r + 2 * t
a6ce66814e
chore: .. imports -> qs.components
2026-04-18 01:41:16 +10:00
2 * r + 2 * t
4ed029f3af
chore: format
2026-04-18 01:36:37 +10:00
2 * r + 2 * t
6e234d6656
refactor: use signals instead of functions
2026-04-18 01:04:04 +10:00
2 * r + 2 * t
d675478e91
refactor: use new anim type prop
2026-04-15 18:32:19 +10:00
2 * r + 2 * t
7df53a05d0
feat: add anim type shorthand + anchor anim
2026-04-15 17:31:26 +10:00
2 * r + 2 * t
455c4c59a6
chore: remove unnecessary id
2026-04-13 18:58:24 +10:00
2 * r + 2 * t
8106aca173
fix: even more non global access
2026-04-13 16:42:00 +10:00
2 * r + 2 * t
8c8d196e20
feat: use QQuickAttachedPropertyPropagator
...
Instead of manually trying to find ancestor ConfigScope, set attached
prop on ancestor and propagate via attached props
2026-04-13 03:06:13 +10:00
2 * r + 2 * t
9be9ec10a6
fix: per monitor configs
...
Use c++ singleton pattern for monitor manager and bind appearance tokens
properly
Also use scoped properties on ContentWindow
2026-04-11 23:44:13 +10:00
2 * r + 2 * t
71dd7b4db8
chore: format QML imports
2026-04-11 22:17:24 +10:00
2 * r + 2 * t
d99fefdd34
fix: use correct anim tokens in QML
2026-04-11 21:41:31 +10:00
2 * r + 2 * t
3a37d77d1f
feat: replace qml config module with c++ module
2026-04-11 21:18:56 +10:00
Robin Seger
c588794b20
feat: fullscreen notification & toasts overlay ( #1276 )
...
* reworked fullscreen mode as transforming shell
* controlcenter configuring of toasts & notifs
* fix animation on fs switch
* border rounding & shadow animation
* change controlcenter notifications layout
* stay on WlrLayer.Overlay, use Anim
* ci: update action versions
* qmlformat
* format take two
* third time's the charm
* fix: special workspace fullscreen
* fix: bar width border.thickness on non-persistent behaviour
* merge fix
* stop layout shift on close
* last few conventions sorted
* linting
* maximized state to fullscreen
---------
Co-authored-by: 2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>
2026-03-29 15:22:00 +11:00
2 * r + 2 * t
be53c42f0d
chore: fix format
2026-03-28 19:51:37 +11:00