2 * r + 2 * t
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deb28b44ab
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feat: add ButtonRow component
SHAPE MORPHHHHHHHHHHHHH
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2026-05-02 21:22:06 +10:00 |
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2 * r + 2 * t
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17281a66a5
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feat: use button base component
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2026-05-02 18:56:56 +10:00 |
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2 * r + 2 * t
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5c1158018b
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feat: add button base component
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2026-05-02 18:56:56 +10:00 |
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2 * r + 2 * t
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a54fe6f487
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refactor: move media cover art to separate component
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2026-05-02 00:48:33 +10:00 |
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2 * r + 2 * t
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91b09253d8
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Merge branch 'main' into feat/m3-revamp
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2026-04-30 02:13:19 +10:00 |
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2 * r + 2 * t
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dea8efcc97
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fix: handle hidpi properly
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2026-04-30 02:05:28 +10:00 |
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2 * r + 2 * t
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f3bdb3b17a
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fix: file dialog Tokens access on non-item
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2026-04-29 20:34:30 +10:00 |
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2 * r + 2 * t
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1f7aeec8c4
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fix: specify sourceSize as a single prop
So we don't get 2 updates when width/height change
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2026-04-27 22:07:57 +10:00 |
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2 * r + 2 * t
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411e013ea0
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feat: use image provider for caching
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2026-04-27 22:07:57 +10:00 |
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2 * r + 2 * t
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9cd9d7facd
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feat: add anim for dash media cover
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2026-04-27 18:03:56 +10:00 |
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2 * r + 2 * t
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3ae676c040
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feat: improve dash perf storage card
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2026-04-25 23:04:49 +10:00 |
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2 * r + 2 * t
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30878e3b51
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fix: state layer using wrong corner for ripple
Top right corner was using top left radius
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2026-04-25 21:18:24 +10:00 |
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2 * r + 2 * t
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86df8ae702
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feat: use indeterminate prog bar for loading perf
Also fix circ prog not showing when NaN value
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2026-04-25 17:59:33 +10:00 |
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2 * r + 2 * t
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bb573ea971
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feat: improve dash perf cpu/gpu cards
Also separate out into multiple files
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2026-04-25 17:51:56 +10:00 |
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2 * r + 2 * t
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15498f8786
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feat: use circular gauges for dash resources
Also pause prog indicator wave anim when amplitude == 0
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2026-04-24 00:46:25 +10:00 |
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2 * r + 2 * t
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28a84a9611
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feat: add styled progress bar
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2026-04-24 00:46:25 +10:00 |
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2 * r + 2 * t
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21b5972d46
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feat: add circ prog end indicator
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2026-04-23 22:42:41 +10:00 |
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2 * r + 2 * t
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13713aa5d7
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feat: add wavy circular indicator
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2026-04-23 22:42:41 +10:00 |
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2 * r + 2 * t
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eed9e4f8a0
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feat: improve dash media controls
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2026-04-23 22:42:41 +10:00 |
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2 * r + 2 * t
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16a4114609
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feat: use new Mask component
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2026-04-23 20:05:21 +10:00 |
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2 * r + 2 * t
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942fd86bc8
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feat: improve dash media
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2026-04-23 18:57:57 +10:00 |
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2 * r + 2 * t
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870079c029
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fix: use effects curve for fill
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2026-04-23 04:00:54 +10:00 |
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2 * r + 2 * t
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158588ce89
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refactor: no need to explicitly type as default spatial
Default spatial is the default type, so no need to type anims as such
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2026-04-23 03:47:56 +10:00 |
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2 * r + 2 * t
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7ea5fd3c70
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fix: use effects curve for effects
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2026-04-23 03:45:22 +10:00 |
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2 * r + 2 * t
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e66e8f448d
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refactor: use effects types for StateLayer
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2026-04-23 01:08:38 +10:00 |
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2 * r + 2 * t
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04f34034c3
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feat: rework wallpaper to use stack instead of A/B
Also switch colour animation to SlowEffects
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2026-04-23 01:00:35 +10:00 |
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2 * r + 2 * t
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3191ea9757
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feat: improve text anim
Force opacity only and use expressive effect curves
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2026-04-23 00:59:43 +10:00 |
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2 * r + 2 * t
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2126d3f1f2
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feat: add expressive effects anims to Anim type
Also change default anim type to DefaultSpatial
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2026-04-23 00:59:37 +10:00 |
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2 * r + 2 * t
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3443b6fee3
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fix: font builder vaxis incompatible type
QFont::Tag can't be passed directly from QML
Also add logging if unable to convert
And make MaterialIcon inherit vaxes from fontStyle
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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c4539d6960
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refactor: icons follow builders pattern
Also add icon size() shorthand
And builder scale()
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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6573a62fc5
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refactor: use Font.Xxx enum for weights
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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1f900a14ed
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fix: default icon sizes & body weight
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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fee0167908
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fix: use font alias on IconButton callers
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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acd492b3ea
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refactor: migrate MaterialIcon font to fontStyle
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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f69abecfa2
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fix: use fontStyle for MaterialIcon
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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9de9e7ec98
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refactor: migrate rest of the stuff to new font api
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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3a30fcc730
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refactor: migrate components to new font API
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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7cb3944af7
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refactor: replace scaled spacing with new tokens
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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52272c062d
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feat: use M3 spacing tokens
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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0d0dcaf115
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refactor: replace scaled padding with new tokens
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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57db6e246c
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feat: use M3 padding tokens
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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711587d193
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refactor: migrate to new rounding tokens
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2026-04-22 22:47:18 +10:00 |
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2 * r + 2 * t
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68a336249c
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fix: control center outer rounding
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2026-04-20 17:18:31 +10:00 |
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2 * r + 2 * t
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b0d5700be1
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fix: state layer ripple
Also improve ripple anim
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2026-04-19 19:53:58 +10:00 |
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2 * r + 2 * t
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d97bbb34a6
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chore: format
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2026-04-19 19:21:03 +10:00 |
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2 * r + 2 * t
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ec8ce65857
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feat: m3 expressive menus
Also fix the player selector being click through
Fixes #1405
Closes #1350
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2026-04-19 19:15:31 +10:00 |
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2 * r + 2 * t
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a6ce66814e
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chore: .. imports -> qs.components
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2026-04-18 01:41:16 +10:00 |
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2 * r + 2 * t
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4ed029f3af
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chore: format
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2026-04-18 01:36:37 +10:00 |
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2 * r + 2 * t
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6e234d6656
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refactor: use signals instead of functions
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2026-04-18 01:04:04 +10:00 |
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2 * r + 2 * t
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d675478e91
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refactor: use new anim type prop
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2026-04-15 18:32:19 +10:00 |
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