nosignal-shell/modules/nsbar
28allday 2cc089b41f fix(nosignal): hardware-test round 3 — notif Clear + Game Mode → DeckShift
F2: NsNotifications.qml "Clear" mirrors the service (Notifs.list.slice() →
n.close()) instead of n.notification?.dismiss() — cards now actually leave the
list, and it works for disk-restored notifications (whose notification is null).

C2: Toggles.qml gameMode delegate launches the guarded switch-to-gaming via
Quickshell.execDetached (debounced + disabled + 5s timer so a double-click can't
fire two SDDM restarts), and the tile is hidden entirely when DeckShift isn't
installed (Process probe for the gamescope session file).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 06:34:08 +01:00
..
panels fix(nosignal): hardware-test round 3 — notif Clear + Game Mode → DeckShift 2026-06-20 06:34:08 +01:00
BarPill.qml feat(nosignal): interface redesign — slim glass bar + floating popouts 2026-06-14 10:36:33 +01:00
NsBar.qml fix(nosignal): hardware-test feedback round 2 — weather, dashboard, tray 2026-06-15 21:04:28 +01:00
NsOverlay.qml feat(nosignal): interface redesign — slim glass bar + floating popouts 2026-06-14 10:36:33 +01:00
NsWorkspaces.qml feat(nosignal): interface redesign — slim glass bar + floating popouts 2026-06-14 10:36:33 +01:00